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Student response to Mangahigh - PDST

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<strong>Mangahigh</strong> Research Trial<br />

Scotland Results<br />

January <strong>to</strong> March 2010


List of schools involved<br />

Castlemilk High<br />

Cleveden Secondary<br />

Forrester High<br />

Govan High John Paul Academy<br />

Jordan Hill<br />

St Paulʼs High<br />

Lochend Community High<br />

Lourdes Secondary<br />

Knightswood Secondary<br />

Summary of findings<br />

• 75% of students said they liked <strong>Mangahigh</strong> v and 66% said their Maths<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

Research trial – Methodology<br />

• 10 secondary schools in Scotland <strong>to</strong>ok part in a 3 month<br />

trial <strong>to</strong> assess the impact of <strong>Mangahigh</strong> on studentʼs<br />

performance and attitudes in mathematics.<br />

• The trial involved 1000 students and 20 teachers.<br />

• The students made extensive use of both the games<br />

and Prodigi® lessons <strong>to</strong> explore new <strong>to</strong>pics and<br />

reinforce previous learning.<br />

• <strong>Student</strong>s sat assessment tests before and after the trial<br />

<strong>to</strong> measure the impact of <strong>Mangahigh</strong>.<br />

• <strong>Student</strong>s are likely <strong>to</strong> make more progress and complete more<br />

mathematical operations when using <strong>Mangahigh</strong> compared <strong>to</strong> a ʻtypicalʼ<br />

lesson<br />

• Greater use of <strong>Mangahigh</strong> leads <strong>to</strong> higher results<br />

• <strong>Student</strong>s were more engaged when using <strong>Mangahigh</strong> compared <strong>to</strong> a<br />

ʻtypicalʼ lesson<br />

improved<br />

• Over 90% of students would enjoy Maths more if they could use<br />

<strong>Mangahigh</strong>


<strong>Student</strong> <strong>response</strong> <strong>to</strong> <strong>Mangahigh</strong><br />

40% of students also said they did more maths<br />

outside of lesson time because of <strong>Mangahigh</strong><br />

Definitely not<br />

No, really<br />

didnʼt like<br />

No, not<br />

really<br />

(based on approx 270 students at 7 schools)<br />

No<br />

Do you think you’d enjoy maths more if<br />

you could use <strong>Mangahigh</strong>?<br />

Probably not<br />

(based on approx 290 students at 7 schools)<br />

Helped<br />

a little<br />

(based on approx 270 students at 7 schools)<br />

Yes,<br />

probably<br />

Did you like using <strong>Mangahigh</strong>?<br />

Yes,<br />

a little<br />

Did your mathematics ability<br />

improve using <strong>Mangahigh</strong>?<br />

Helped most of<br />

the time<br />

Yes,<br />

definitely<br />

Yes,<br />

a lot<br />

Helped a<br />

huge amount<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

60<br />

40<br />

20<br />

0<br />

50<br />

40<br />

30<br />

20<br />

10<br />

0<br />

50<br />

40<br />

30<br />

20<br />

10<br />

0<br />

70% of students said they wanted <strong>to</strong> learn<br />

more mathematics <strong>to</strong> do better in the games<br />

<strong>Student</strong> comments<br />

“<strong>Mangahigh</strong> was a lot more<br />

enjoyable than normal homework”<br />

Kate D, age 13 - Jordanhill<br />

“It’s great fun and really helps me <strong>to</strong><br />

learn and understand the world of<br />

mathematics!”<br />

Marc F, age 14 - Jordanhill<br />

“<strong>Mangahigh</strong> was really fun and I<br />

wish I could play it more during<br />

maths”<br />

Ryan O, age 12 -<br />

Lourdes Secondary School<br />

“<strong>Mangahigh</strong>, is good, easy <strong>to</strong> use<br />

and really entertaining. It was good<br />

overall”<br />

Yasin T, age 12 -<br />

Lourdes Secondary School<br />

“I love <strong>Mangahigh</strong> because it helps<br />

me <strong>to</strong> improve my maths. Without it I<br />

would not be so good. Thank you”<br />

Kirstie W, age 12 -<br />

Cleveden Secondary School<br />

“Would like <strong>to</strong> see more games and<br />

it was fantastic”<br />

Jodi L, age 11 -<br />

Lochend Community high school


Really<br />

disike<br />

Teacher <strong>response</strong> <strong>to</strong> <strong>Mangahigh</strong><br />

How would you best describe the general <strong>response</strong><br />

from students <strong>to</strong>wards using <strong>Mangahigh</strong>?<br />

Dont<br />

like<br />

Neither like<br />

nor dislke<br />

(Feedback from 14 teachers from 7 schools)<br />

Like a bit Really<br />

like<br />

While using <strong>Mangahigh</strong>, how would you compare<br />

the general level of student concentration<br />

compared <strong>to</strong> a 'typical' lesson?<br />

A lot less A little less The same A little more A lot more<br />

(Feedback from 14 teachers from 7 schools)<br />

How would you compare the number of mathematical<br />

calculations performed using <strong>Mangahigh</strong><br />

versus a 'traditional' lesson?<br />

Significantly<br />

fewer<br />

Slightly<br />

fewer<br />

(Feedback from 13 teachers from 7 schools)<br />

Same Slightly<br />

more<br />

Significantly<br />

more<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

10<br />

7.5<br />

5<br />

2.5<br />

0<br />

6<br />

4<br />

2<br />

6<br />

0<br />

4<br />

2<br />

0<br />

Teacher comments<br />

“Exciting and stimulating”<br />

Loudres teacher<br />

“Very positive experience”<br />

Lochend teacher<br />

“It has been very worthwhile and<br />

enjoyable”<br />

Catriona Brand, Cleveden<br />

“Pupils are motivated <strong>to</strong> do maths<br />

when they know that part of their<br />

experience will be with <strong>Mangahigh</strong>”<br />

John Dowman, Lourdes<br />

“MH encourages the pupils <strong>to</strong> not<br />

only enhance their skills but <strong>to</strong> also<br />

take up new challenges and attempt<br />

<strong>to</strong>pics that they have never seen”<br />

Catriona Brand, Cleveden<br />

“The pupils are definitely motivated<br />

by the competition element”<br />

Catriona Brand, Cleveden<br />

“The pupils have enjoyed it and in<br />

particular have engaged with the<br />

games”<br />

Lochend teacher<br />

“Most students were actively<br />

engaged when using <strong>Mangahigh</strong><br />

and able <strong>to</strong> overcome some<br />

problems that I don't think they<br />

would have persevered with so much<br />

if it were a paper based exercise they<br />

were doing”<br />

Knightswood teacher


Performance improvement<br />

• <strong>Student</strong>s sat tests based on the mathematical<br />

• Concepts covered by <strong>Mangahigh</strong> games.<br />

• Tests were taken before and after the trial.<br />

• Results showed an overall improvement in understanding.<br />

Average test<br />

scores before<br />

<strong>Mangahigh</strong><br />

(based on approx 260 students at 6 schools)<br />

Average<br />

Prodigi®<br />

score for<br />

a class<br />

10000<br />

8000<br />

6000<br />

4000<br />

2000<br />

Increase of 13%<br />

0<br />

Average test<br />

scores after<br />

<strong>Mangahigh</strong><br />

Greater use of <strong>Mangahigh</strong> means higher results<br />

and more pass marks<br />

70%<br />

60%<br />

50%<br />

40%<br />

30%<br />

20%<br />

10%<br />

0 15 30 45 60<br />

(Results from 44 classes in 9 schools)<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

0%<br />

Pass mark<br />

Average number of questions attempted for a specific lesson<br />

More teacher comments<br />

“Enjoyable, pupils asked for<br />

knowledge <strong>to</strong> help proceed in the<br />

game“<br />

Mandy McCreaner – Cleveden<br />

“A positive experience the software is<br />

really good and enjoyed setting the<br />

class assignments” Lochend teacher<br />

“I thought it was refreshing and<br />

extremely enjoyable.”<br />

Marie-Clare Doherty, Jordanhill<br />

“I think MH has improved both<br />

problem solving skills and confidence<br />

among the students because they<br />

were not afraid <strong>to</strong> try the problems<br />

and they had <strong>to</strong> think for<br />

themselves.”<br />

Catriona Brand, Cleveden<br />

“Increased motivation and healthy<br />

competitiveness”<br />

Lourdes teacher<br />

“Huge variety of lessons in Prodigi for<br />

all levels. It is excellent <strong>to</strong> see games<br />

for higher levels <strong>to</strong>o.”<br />

Sinead OʻGrady, Lourdes<br />

“Excellent consolidation and<br />

extension work in an enjoyable<br />

format”<br />

K McQuillan, Jordan Hill


Method of calculation for mathematical<br />

improvement from trials<br />

10 Schools provided data for use with <strong>Mangahigh</strong>. This included a mixture<br />

of games and Prodigi® use as well as attitudinal surveys and maths tests,<br />

both pre and post trial.<br />

7 schools responded with pre trial and post trial Maths tests.<br />

Of these 7 schools, 6 schools had an average number of games played<br />

per pupil of between 10 and 25 games. One school had an average of just<br />

3 games played per student and the impact of the games on pupils at that<br />

school was excluded.<br />

In consequence the data from 6 schools was used <strong>to</strong> analyse any changes<br />

in maths scores. 260 student results met the criteria for analysis (see<br />

below).<br />

The following list shows the number of students at each school who sat pre<br />

and post evaluation Maths tests that were used in the analysis:<br />

Lourdes: 70, Knighstwood: 43, Lochend: 84, St-Paulʼs: 21, Cleveden: 30,<br />

Jordanhill: 12.<br />

Each class sat a maths test of 10 questions based on the mathematical<br />

concepts in each <strong>Mangahigh</strong> games:<br />

• Test on mental mathematics and order of operations (Bidmas Blaster)<br />

• Test on mental mathematics and estimation (Ice Ice Maybe)<br />

• Test on shape (Pyramid Panic)<br />

• Test on transformations (TranStar)<br />

• Test on equations of lines and curves (Save Our Dumb Planet)<br />

• Test on ordering fractions, decimals and percentages (Flower Power)<br />

Following a period of approximately 10 weeks, (periods varied between 3<br />

weeks and 12 weeks for different schools) each class sat a maths test of<br />

10 questions that related just <strong>to</strong> the games they used within the trial period.<br />

These post tests contained questions that were of identical difficulty <strong>to</strong> the<br />

pre-trial questions. The tests based on the games ʻTranStarʼ and ʻSave Our<br />

Dumb Planetʼ contain a substantial amount of material that was not<br />

appropriate for the age or ability of the students who <strong>to</strong>ok the pre and post<br />

Maths tests.<br />

Over 90% of the students were from the first two years of secondary<br />

education. The majority of the rest of the students were in foundation<br />

groups.<br />

This meant that, in most cases students completed post trial maths tests<br />

based on material drawn from one of the following games:<br />

• Test on mental mathematics and order of operations (Bidmas Blaster)<br />

• Test on mental mathematics and estimation (Ice Ice Maybe)<br />

• Test on shape (Pyramid Panic)<br />

• Test on ordering fractions, decimals and percentages (Flower Power)<br />

The results of the trial are therefore based on tests drawn from material<br />

covered by the four games above.<br />

Where a class recorded fewer than 8 results for a particular game, the<br />

results were not included due <strong>to</strong> an insufficient sample size.<br />

Where a student or class recorded multiple initial or final test results the<br />

results were not included in the analysis.<br />

Where more than half a class did not play a particular game, the test<br />

results for that game by that class were not used.<br />

Each question in each test was answered from a multiple choice of four<br />

options.<br />

A correct answer scored 1 point and an incorrect answer 0 points.<br />

Each class was considered separately and the average score (out of 10)<br />

for the pre and post trial tests was calculated for each game that the class<br />

played. Then, taking each class separately, the percentage change in the<br />

average score for each game was then calculated.<br />

The mean of these percentage changes was then calculated <strong>to</strong> give an<br />

overall percentage change in test scores for each school.<br />

The results of the 6 schools were as follows (names of schools removed):<br />

12.2%, 15.8%, 8.5%, 23.7%, 13.7%, 12.4%<br />

The contribution <strong>to</strong> the overall percentage change was weighted against<br />

the sample size from each school (listed previously).<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.<br />

This showed an overall improvement in test scores of 13% (<strong>to</strong> the nearest<br />

percentage).


Contact us:<br />

visit: www.mangahigh.com<br />

email: info@mangahigh.com<br />

call: (020) 7307 8670<br />

© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />

All rights reserved Various trademarks held by their respective owners.

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