Student response to Mangahigh - PDST
Student response to Mangahigh - PDST
Student response to Mangahigh - PDST
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<strong>Mangahigh</strong> Research Trial<br />
Scotland Results<br />
January <strong>to</strong> March 2010
List of schools involved<br />
Castlemilk High<br />
Cleveden Secondary<br />
Forrester High<br />
Govan High John Paul Academy<br />
Jordan Hill<br />
St Paulʼs High<br />
Lochend Community High<br />
Lourdes Secondary<br />
Knightswood Secondary<br />
Summary of findings<br />
• 75% of students said they liked <strong>Mangahigh</strong> v and 66% said their Maths<br />
© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />
All rights reserved Various trademarks held by their respective owners.<br />
Research trial – Methodology<br />
• 10 secondary schools in Scotland <strong>to</strong>ok part in a 3 month<br />
trial <strong>to</strong> assess the impact of <strong>Mangahigh</strong> on studentʼs<br />
performance and attitudes in mathematics.<br />
• The trial involved 1000 students and 20 teachers.<br />
• The students made extensive use of both the games<br />
and Prodigi® lessons <strong>to</strong> explore new <strong>to</strong>pics and<br />
reinforce previous learning.<br />
• <strong>Student</strong>s sat assessment tests before and after the trial<br />
<strong>to</strong> measure the impact of <strong>Mangahigh</strong>.<br />
• <strong>Student</strong>s are likely <strong>to</strong> make more progress and complete more<br />
mathematical operations when using <strong>Mangahigh</strong> compared <strong>to</strong> a ʻtypicalʼ<br />
lesson<br />
• Greater use of <strong>Mangahigh</strong> leads <strong>to</strong> higher results<br />
• <strong>Student</strong>s were more engaged when using <strong>Mangahigh</strong> compared <strong>to</strong> a<br />
ʻtypicalʼ lesson<br />
improved<br />
• Over 90% of students would enjoy Maths more if they could use<br />
<strong>Mangahigh</strong>
<strong>Student</strong> <strong>response</strong> <strong>to</strong> <strong>Mangahigh</strong><br />
40% of students also said they did more maths<br />
outside of lesson time because of <strong>Mangahigh</strong><br />
Definitely not<br />
No, really<br />
didnʼt like<br />
No, not<br />
really<br />
(based on approx 270 students at 7 schools)<br />
No<br />
Do you think you’d enjoy maths more if<br />
you could use <strong>Mangahigh</strong>?<br />
Probably not<br />
(based on approx 290 students at 7 schools)<br />
Helped<br />
a little<br />
(based on approx 270 students at 7 schools)<br />
Yes,<br />
probably<br />
Did you like using <strong>Mangahigh</strong>?<br />
Yes,<br />
a little<br />
Did your mathematics ability<br />
improve using <strong>Mangahigh</strong>?<br />
Helped most of<br />
the time<br />
Yes,<br />
definitely<br />
Yes,<br />
a lot<br />
Helped a<br />
huge amount<br />
© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />
All rights reserved Various trademarks held by their respective owners.<br />
60<br />
40<br />
20<br />
0<br />
50<br />
40<br />
30<br />
20<br />
10<br />
0<br />
50<br />
40<br />
30<br />
20<br />
10<br />
0<br />
70% of students said they wanted <strong>to</strong> learn<br />
more mathematics <strong>to</strong> do better in the games<br />
<strong>Student</strong> comments<br />
“<strong>Mangahigh</strong> was a lot more<br />
enjoyable than normal homework”<br />
Kate D, age 13 - Jordanhill<br />
“It’s great fun and really helps me <strong>to</strong><br />
learn and understand the world of<br />
mathematics!”<br />
Marc F, age 14 - Jordanhill<br />
“<strong>Mangahigh</strong> was really fun and I<br />
wish I could play it more during<br />
maths”<br />
Ryan O, age 12 -<br />
Lourdes Secondary School<br />
“<strong>Mangahigh</strong>, is good, easy <strong>to</strong> use<br />
and really entertaining. It was good<br />
overall”<br />
Yasin T, age 12 -<br />
Lourdes Secondary School<br />
“I love <strong>Mangahigh</strong> because it helps<br />
me <strong>to</strong> improve my maths. Without it I<br />
would not be so good. Thank you”<br />
Kirstie W, age 12 -<br />
Cleveden Secondary School<br />
“Would like <strong>to</strong> see more games and<br />
it was fantastic”<br />
Jodi L, age 11 -<br />
Lochend Community high school
Really<br />
disike<br />
Teacher <strong>response</strong> <strong>to</strong> <strong>Mangahigh</strong><br />
How would you best describe the general <strong>response</strong><br />
from students <strong>to</strong>wards using <strong>Mangahigh</strong>?<br />
Dont<br />
like<br />
Neither like<br />
nor dislke<br />
(Feedback from 14 teachers from 7 schools)<br />
Like a bit Really<br />
like<br />
While using <strong>Mangahigh</strong>, how would you compare<br />
the general level of student concentration<br />
compared <strong>to</strong> a 'typical' lesson?<br />
A lot less A little less The same A little more A lot more<br />
(Feedback from 14 teachers from 7 schools)<br />
How would you compare the number of mathematical<br />
calculations performed using <strong>Mangahigh</strong><br />
versus a 'traditional' lesson?<br />
Significantly<br />
fewer<br />
Slightly<br />
fewer<br />
(Feedback from 13 teachers from 7 schools)<br />
Same Slightly<br />
more<br />
Significantly<br />
more<br />
© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />
All rights reserved Various trademarks held by their respective owners.<br />
10<br />
7.5<br />
5<br />
2.5<br />
0<br />
6<br />
4<br />
2<br />
6<br />
0<br />
4<br />
2<br />
0<br />
Teacher comments<br />
“Exciting and stimulating”<br />
Loudres teacher<br />
“Very positive experience”<br />
Lochend teacher<br />
“It has been very worthwhile and<br />
enjoyable”<br />
Catriona Brand, Cleveden<br />
“Pupils are motivated <strong>to</strong> do maths<br />
when they know that part of their<br />
experience will be with <strong>Mangahigh</strong>”<br />
John Dowman, Lourdes<br />
“MH encourages the pupils <strong>to</strong> not<br />
only enhance their skills but <strong>to</strong> also<br />
take up new challenges and attempt<br />
<strong>to</strong>pics that they have never seen”<br />
Catriona Brand, Cleveden<br />
“The pupils are definitely motivated<br />
by the competition element”<br />
Catriona Brand, Cleveden<br />
“The pupils have enjoyed it and in<br />
particular have engaged with the<br />
games”<br />
Lochend teacher<br />
“Most students were actively<br />
engaged when using <strong>Mangahigh</strong><br />
and able <strong>to</strong> overcome some<br />
problems that I don't think they<br />
would have persevered with so much<br />
if it were a paper based exercise they<br />
were doing”<br />
Knightswood teacher
Performance improvement<br />
• <strong>Student</strong>s sat tests based on the mathematical<br />
• Concepts covered by <strong>Mangahigh</strong> games.<br />
• Tests were taken before and after the trial.<br />
• Results showed an overall improvement in understanding.<br />
Average test<br />
scores before<br />
<strong>Mangahigh</strong><br />
(based on approx 260 students at 6 schools)<br />
Average<br />
Prodigi®<br />
score for<br />
a class<br />
10000<br />
8000<br />
6000<br />
4000<br />
2000<br />
Increase of 13%<br />
0<br />
Average test<br />
scores after<br />
<strong>Mangahigh</strong><br />
Greater use of <strong>Mangahigh</strong> means higher results<br />
and more pass marks<br />
70%<br />
60%<br />
50%<br />
40%<br />
30%<br />
20%<br />
10%<br />
0 15 30 45 60<br />
(Results from 44 classes in 9 schools)<br />
© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />
All rights reserved Various trademarks held by their respective owners.<br />
0%<br />
Pass mark<br />
Average number of questions attempted for a specific lesson<br />
More teacher comments<br />
“Enjoyable, pupils asked for<br />
knowledge <strong>to</strong> help proceed in the<br />
game“<br />
Mandy McCreaner – Cleveden<br />
“A positive experience the software is<br />
really good and enjoyed setting the<br />
class assignments” Lochend teacher<br />
“I thought it was refreshing and<br />
extremely enjoyable.”<br />
Marie-Clare Doherty, Jordanhill<br />
“I think MH has improved both<br />
problem solving skills and confidence<br />
among the students because they<br />
were not afraid <strong>to</strong> try the problems<br />
and they had <strong>to</strong> think for<br />
themselves.”<br />
Catriona Brand, Cleveden<br />
“Increased motivation and healthy<br />
competitiveness”<br />
Lourdes teacher<br />
“Huge variety of lessons in Prodigi for<br />
all levels. It is excellent <strong>to</strong> see games<br />
for higher levels <strong>to</strong>o.”<br />
Sinead OʻGrady, Lourdes<br />
“Excellent consolidation and<br />
extension work in an enjoyable<br />
format”<br />
K McQuillan, Jordan Hill
Method of calculation for mathematical<br />
improvement from trials<br />
10 Schools provided data for use with <strong>Mangahigh</strong>. This included a mixture<br />
of games and Prodigi® use as well as attitudinal surveys and maths tests,<br />
both pre and post trial.<br />
7 schools responded with pre trial and post trial Maths tests.<br />
Of these 7 schools, 6 schools had an average number of games played<br />
per pupil of between 10 and 25 games. One school had an average of just<br />
3 games played per student and the impact of the games on pupils at that<br />
school was excluded.<br />
In consequence the data from 6 schools was used <strong>to</strong> analyse any changes<br />
in maths scores. 260 student results met the criteria for analysis (see<br />
below).<br />
The following list shows the number of students at each school who sat pre<br />
and post evaluation Maths tests that were used in the analysis:<br />
Lourdes: 70, Knighstwood: 43, Lochend: 84, St-Paulʼs: 21, Cleveden: 30,<br />
Jordanhill: 12.<br />
Each class sat a maths test of 10 questions based on the mathematical<br />
concepts in each <strong>Mangahigh</strong> games:<br />
• Test on mental mathematics and order of operations (Bidmas Blaster)<br />
• Test on mental mathematics and estimation (Ice Ice Maybe)<br />
• Test on shape (Pyramid Panic)<br />
• Test on transformations (TranStar)<br />
• Test on equations of lines and curves (Save Our Dumb Planet)<br />
• Test on ordering fractions, decimals and percentages (Flower Power)<br />
Following a period of approximately 10 weeks, (periods varied between 3<br />
weeks and 12 weeks for different schools) each class sat a maths test of<br />
10 questions that related just <strong>to</strong> the games they used within the trial period.<br />
These post tests contained questions that were of identical difficulty <strong>to</strong> the<br />
pre-trial questions. The tests based on the games ʻTranStarʼ and ʻSave Our<br />
Dumb Planetʼ contain a substantial amount of material that was not<br />
appropriate for the age or ability of the students who <strong>to</strong>ok the pre and post<br />
Maths tests.<br />
Over 90% of the students were from the first two years of secondary<br />
education. The majority of the rest of the students were in foundation<br />
groups.<br />
This meant that, in most cases students completed post trial maths tests<br />
based on material drawn from one of the following games:<br />
• Test on mental mathematics and order of operations (Bidmas Blaster)<br />
• Test on mental mathematics and estimation (Ice Ice Maybe)<br />
• Test on shape (Pyramid Panic)<br />
• Test on ordering fractions, decimals and percentages (Flower Power)<br />
The results of the trial are therefore based on tests drawn from material<br />
covered by the four games above.<br />
Where a class recorded fewer than 8 results for a particular game, the<br />
results were not included due <strong>to</strong> an insufficient sample size.<br />
Where a student or class recorded multiple initial or final test results the<br />
results were not included in the analysis.<br />
Where more than half a class did not play a particular game, the test<br />
results for that game by that class were not used.<br />
Each question in each test was answered from a multiple choice of four<br />
options.<br />
A correct answer scored 1 point and an incorrect answer 0 points.<br />
Each class was considered separately and the average score (out of 10)<br />
for the pre and post trial tests was calculated for each game that the class<br />
played. Then, taking each class separately, the percentage change in the<br />
average score for each game was then calculated.<br />
The mean of these percentage changes was then calculated <strong>to</strong> give an<br />
overall percentage change in test scores for each school.<br />
The results of the 6 schools were as follows (names of schools removed):<br />
12.2%, 15.8%, 8.5%, 23.7%, 13.7%, 12.4%<br />
The contribution <strong>to</strong> the overall percentage change was weighted against<br />
the sample size from each school (listed previously).<br />
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All rights reserved Various trademarks held by their respective owners.<br />
This showed an overall improvement in test scores of 13% (<strong>to</strong> the nearest<br />
percentage).
Contact us:<br />
visit: www.mangahigh.com<br />
email: info@mangahigh.com<br />
call: (020) 7307 8670<br />
© Copyright 2009-2010 <strong>Mangahigh</strong>.com<br />
All rights reserved Various trademarks held by their respective owners.