How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
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6<br />
Geometry diver<br />
Mathematical content<br />
This activity foc<strong>use</strong>s on the names and features of 2D shapes and<br />
3D objects. Content includes recognising rectangles, squares,<br />
triangles, cones, cylinders, spheres and cubes and also the<br />
numbers of sides and corners.<br />
<strong>How</strong> <strong>to</strong> play<br />
Use the arrows on the keyboard <strong>to</strong> move the diver up, down and<br />
forwards. The diver needs <strong>to</strong> collect the pearls hidden inside the<br />
clams. To collect the pearls your answers need <strong>to</strong> be correct.<br />
Be careful! Try <strong>to</strong> avoid the sea creatures as they can steal your pearls.