How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
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4<br />
Counting sheep<br />
Mathematical content<br />
This activity foc<strong>use</strong>s on counting backwards and forwards, first by<br />
ones and then skip counting by 2s, 5s and 10s. The last activity has<br />
students recognising odd and even numbers.<br />
<strong>How</strong> <strong>to</strong> play<br />
Polly the dog loves bones. She needs <strong>to</strong> jump across all the sheep<br />
<strong>to</strong> get <strong>to</strong> the bones and then bring each bone back <strong>to</strong> her kennel.<br />
Follow the instructions <strong>to</strong> move Polly across the road and then back<br />
<strong>to</strong> her kennel.<br />
When you see the right number on the sheep, click the Jump<br />
but<strong>to</strong>n. Polly will only jump when the sheep are standing still.