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How to use Targeting Maths Lab 1 games - Pascal Press

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The Activities<br />

Contents of the<br />

<strong>Targeting</strong> <strong>Maths</strong> <strong>Lab</strong> 1.<br />

Counting sheep page 4<br />

Painting patterns page 5<br />

Geometry diver page 6<br />

Clothes graph page 7<br />

Counting balloons page 8<br />

Frog plus page 9<br />

Frog minus page 9<br />

Grouping page 10<br />

Monster shares page 11<br />

Weight lab page 12<br />

Volume lab page 13<br />

Counting ones page 14<br />

Counting twos page 14<br />

Counting fives page 15<br />

Counting tens page 15<br />

Ordering numbers page 16<br />

Shopping page 17<br />

Position words page 18<br />

Add <strong>to</strong> five page 19<br />

Add <strong>to</strong> ten page 20<br />

Add <strong>to</strong> twenty page 21<br />

Crazy clocks page 22<br />

Symmetry page 23<br />

Instructions<br />

Once a game is chosen an instruction page<br />

appears, <strong>to</strong> guide the student. Click on the<br />

mouth <strong>to</strong> hear the instructions read aloud.<br />

The game<br />

Then the game begins.<br />

Completion<br />

Students are rewarded for completing the<br />

activity.<br />

3

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