How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
How to use Targeting Maths Lab 1 games - Pascal Press
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22<br />
Crazy clocks<br />
Mathematical content<br />
This activity reinforces recognition of o’clock and<br />
half-past times on analog and digital clocks.<br />
<strong>How</strong> <strong>to</strong> play<br />
Find the clock that shows the right time. Click on the<br />
clock that matches.