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How to use Targeting Maths Lab 1 games - Pascal Press

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CD-ROM


Mac/Win<br />

Explore, play and<br />

learn on the computer.<br />

Each game/activity presents essential mathematical content in an interesting,<br />

fun and motivating way. Within the structure of a game, children can explore,<br />

practise and improve their maths skills in a low-stress environment. On each<br />

CD there are activities for all areas of the maths curriculum including number,<br />

operations, space, measurement and data.<br />

Each <strong>Targeting</strong> <strong>Maths</strong> CD-ROM includes twenty or more different <strong>games</strong> and<br />

activities that strongly support the content of the new <strong>Maths</strong> syllabus.<br />

The look and feel of all the <strong>games</strong> is clean, uncluttered and easy <strong>to</strong> <strong>use</strong> with<br />

the delivery of mathematical content in a high interest format always being the<br />

main aim.<br />

The CD opens on an easy-<strong>to</strong>-navigate front page with direct links <strong>to</strong> all <strong>games</strong>.<br />

Once a game is finished or exited the student always returns <strong>to</strong> this page.<br />

Main Menu: Students select the game they want <strong>to</strong> play.


The Activities<br />

Contents of the<br />

<strong>Targeting</strong> <strong>Maths</strong> <strong>Lab</strong> 1.<br />

Counting sheep page 4<br />

Painting patterns page 5<br />

Geometry diver page 6<br />

Clothes graph page 7<br />

Counting balloons page 8<br />

Frog plus page 9<br />

Frog minus page 9<br />

Grouping page 10<br />

Monster shares page 11<br />

Weight lab page 12<br />

Volume lab page 13<br />

Counting ones page 14<br />

Counting twos page 14<br />

Counting fives page 15<br />

Counting tens page 15<br />

Ordering numbers page 16<br />

Shopping page 17<br />

Position words page 18<br />

Add <strong>to</strong> five page 19<br />

Add <strong>to</strong> ten page 20<br />

Add <strong>to</strong> twenty page 21<br />

Crazy clocks page 22<br />

Symmetry page 23<br />

Instructions<br />

Once a game is chosen an instruction page<br />

appears, <strong>to</strong> guide the student. Click on the<br />

mouth <strong>to</strong> hear the instructions read aloud.<br />

The game<br />

Then the game begins.<br />

Completion<br />

Students are rewarded for completing the<br />

activity.<br />

3


4<br />

Counting sheep<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on counting backwards and forwards, first by<br />

ones and then skip counting by 2s, 5s and 10s. The last activity has<br />

students recognising odd and even numbers.<br />

<strong>How</strong> <strong>to</strong> play<br />

Polly the dog loves bones. She needs <strong>to</strong> jump across all the sheep<br />

<strong>to</strong> get <strong>to</strong> the bones and then bring each bone back <strong>to</strong> her kennel.<br />

Follow the instructions <strong>to</strong> move Polly across the road and then back<br />

<strong>to</strong> her kennel.<br />

When you see the right number on the sheep, click the Jump<br />

but<strong>to</strong>n. Polly will only jump when the sheep are standing still.


Painting patterns<br />

Mathematical content<br />

In this activity the focus is on recognising a pattern and then<br />

continuing it. The patterns are created using both colour and<br />

shape.<br />

<strong>How</strong> <strong>to</strong> play<br />

You need <strong>to</strong> continue the pattern. Use the magic paintbrush and<br />

paints <strong>to</strong> colour the shapes and complete the pattern.<br />

5


6<br />

Geometry diver<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on the names and features of 2D shapes and<br />

3D objects. Content includes recognising rectangles, squares,<br />

triangles, cones, cylinders, spheres and cubes and also the<br />

numbers of sides and corners.<br />

<strong>How</strong> <strong>to</strong> play<br />

Use the arrows on the keyboard <strong>to</strong> move the diver up, down and<br />

forwards. The diver needs <strong>to</strong> collect the pearls hidden inside the<br />

clams. To collect the pearls your answers need <strong>to</strong> be correct.<br />

Be careful! Try <strong>to</strong> avoid the sea creatures as they can steal your pearls.


Clothes graph<br />

Mathematical content<br />

In this activity data is organised in<strong>to</strong> a graph. Then questions are<br />

<strong>use</strong>d <strong>to</strong> find out about the information contained in the graph.<br />

<strong>How</strong> <strong>to</strong> play<br />

Click and drag the clothes <strong>to</strong> the correct part of the graph. Try<br />

and put things of the same colour <strong>to</strong>gether. It will make it easier<br />

<strong>to</strong> answer the questions.<br />

After the graph is complete answer the questions about the graph.<br />

7


8<br />

Counting balloons<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on number recognition for<br />

numbers 1-30 by matching numerals, number words<br />

and blocks.<br />

<strong>How</strong> <strong>to</strong> play<br />

In the first section, click on the numeral that matches the number<br />

word.<br />

In the second section, click on the number of blocks that matches.


Froggy plus<br />

Mathematical content<br />

Addition <strong>to</strong> 10 using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

Answer questions on<br />

addition using the<br />

number line.<br />

Type in the answer, and<br />

then press ‘enter’.<br />

The frog jumps along the<br />

number line <strong>to</strong> check if<br />

your answer is correct.<br />

Froggy minus<br />

Mathematical content<br />

Subtraction <strong>to</strong> 10 using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

Answer questions on<br />

subtraction using the<br />

number line.<br />

Type in the answer, and<br />

then press ‘enter’.<br />

The frog jumps along the<br />

number line <strong>to</strong> check if<br />

your answer is correct.<br />

9


10<br />

Grouping<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on the early<br />

multiplication/division skill of making<br />

equal groups.<br />

<strong>How</strong> <strong>to</strong> play<br />

Drag the frogs, biscuits, eggs or lollipops so that they are<br />

arranged in equal groups. Now count how many groups there are<br />

and how many are in each group.


Monster shares<br />

Mathematical content<br />

This activity introduces division by<br />

sharing things in<strong>to</strong> equal groups.<br />

<strong>How</strong> <strong>to</strong> play<br />

The sweets need <strong>to</strong> be shared equally<br />

between the monsters. Click and drag<br />

each sweet <strong>to</strong> the correct plate.<br />

If the lollies aren’t shared equally,<br />

the monsters will wait until you get it<br />

right.<br />

11


12<br />

Weight lab<br />

Mathematical content<br />

This mass activity foc<strong>use</strong>s on comparing and ordering<br />

the weights of different objects.<br />

<strong>How</strong> <strong>to</strong> play<br />

Find out which object is lightest and which is heaviest. Click and<br />

drag objects on<strong>to</strong> the scales. Now put them in the correct order<br />

on the bot<strong>to</strong>m line. <strong>Press</strong> the ‘Lock in’ but<strong>to</strong>n when you are done.


Volume lab<br />

Mathematical content<br />

This volume activity foc<strong>use</strong>s on comparing and ordering the<br />

volume of objects; volume being the space they occupy.<br />

<strong>How</strong> <strong>to</strong> play<br />

The aim in this activity is <strong>to</strong> measure and compare objects and<br />

then order them according <strong>to</strong> their volume. Place the objects<br />

on the diving board and watch them splash in<strong>to</strong> the water. Now<br />

compare the water levels <strong>to</strong> see which has the greatest volume.<br />

Put them in the correct order on the bot<strong>to</strong>m line. <strong>Press</strong> the ‘Lock<br />

in’ but<strong>to</strong>n when you are done.<br />

13


14<br />

Counting ones<br />

Mathematical content<br />

Counting <strong>to</strong> ten and using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is a<br />

number line <strong>to</strong> ten.<br />

Above the number line<br />

is a group of objects.<br />

Count how many there<br />

are and find the<br />

matching number on<br />

the number line.<br />

Counting in twos<br />

Mathematical content<br />

Skip counting in twos <strong>to</strong> 20 and using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is a<br />

number line and a group<br />

of objects arranged in<br />

twos. Skip count by twos<br />

<strong>to</strong> count how many there<br />

are and then find the<br />

matching number on the<br />

number line.


Counting fives<br />

Mathematical content<br />

Skip counting in fives <strong>to</strong> 50 and using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is a number<br />

line in fives <strong>to</strong> 50. Above<br />

the number line is a<br />

group of objects arranged<br />

in fives. Skip count by<br />

fives <strong>to</strong> count how many<br />

there are and then find<br />

the matching number on<br />

the number line.<br />

Counting tens<br />

Mathematical content<br />

Skip counting in tens <strong>to</strong> 100 and using a number line.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is a<br />

number line in tens <strong>to</strong><br />

100. Above the number<br />

line is a group of objects<br />

arranged in tens. Skip<br />

count by tens <strong>to</strong> find<br />

how many there are and<br />

then find the matching<br />

number on the number<br />

line.<br />

15


16<br />

Ordering numbers<br />

Mathematical content<br />

Order and sequence numbers <strong>to</strong> 100.<br />

<strong>How</strong> <strong>to</strong> play<br />

The artist is painting by numbers. Finish the painting by placing<br />

the missing numbers on<strong>to</strong> the correct spot on the hundred square.


Shopping<br />

Mathematical content<br />

Recognising coins <strong>to</strong> 50 cents and choosing the correct coins <strong>to</strong><br />

buy an item.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is an item with a price tag. Click on the correct<br />

number of coins <strong>to</strong> buy the item.<br />

Click on OK when you’re done.<br />

17


18<br />

Position words<br />

Mathematical content<br />

This position activity reinforces the language of position, such as<br />

above, below, right, left, between and beside.<br />

<strong>How</strong> <strong>to</strong> play<br />

On the screen is a grid filled with objects. Read the directions <strong>to</strong><br />

click on the correct object in the grid.


Add <strong>to</strong> five<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on addition <strong>to</strong> 5 using number<br />

sentences represented by both objects and numbers.<br />

<strong>How</strong> <strong>to</strong> play<br />

Count the objects in each group and fill in the blanks in<br />

the number sentence.<br />

19


20<br />

Add <strong>to</strong> ten<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on addition <strong>to</strong> 10 using number<br />

sentences represented by both objects and numbers.<br />

<strong>How</strong> <strong>to</strong> play<br />

Count the objects in each group and fill in the blanks<br />

in the number sentence.<br />

If you make a mistake, you can try again.


Add <strong>to</strong> twenty<br />

Mathematical content<br />

This activity foc<strong>use</strong>s on addition <strong>to</strong> 20 using number<br />

sentences represented by both objects and numbers.<br />

<strong>How</strong> <strong>to</strong> play<br />

Count the objects in each group and fill in the blanks<br />

in the number sentence.<br />

If you make a mistake, you can try again.<br />

21


22<br />

Crazy clocks<br />

Mathematical content<br />

This activity reinforces recognition of o’clock and<br />

half-past times on analog and digital clocks.<br />

<strong>How</strong> <strong>to</strong> play<br />

Find the clock that shows the right time. Click on the<br />

clock that matches.


Symmetry<br />

Mathematical content<br />

Create symmetrical patterns using colour.<br />

<strong>How</strong> <strong>to</strong> play<br />

Paint the reflection in the mirror <strong>to</strong> make a symmetrical<br />

pattern. Use the magic paintbrush <strong>to</strong> paint each part<br />

the correct colour.<br />

23


Minimum operating<br />

requirements<br />

Macin<strong>to</strong>sh<br />

• 500 MHz PowerPC, G3 processor<br />

• Mac OS 9 and later<br />

• 128 MB RAM<br />

(256 MB recommended)<br />

PC<br />

• 600 MHz Intel Pentium III<br />

processor or equivalent<br />

• Windows 98, Windows 2000,<br />

or Windows XP<br />

• 128 MB RAM<br />

(256 MB recommended)<br />

Launching <strong>Targeting</strong> <strong>Maths</strong><br />

For Mac <strong>use</strong>rs<br />

1. Insert the <strong>Targeting</strong> <strong>Maths</strong> CD-ROM in<strong>to</strong><br />

your drive.<br />

2. The <strong>Targeting</strong> <strong>Maths</strong> <strong>Lab</strong> 1 folder will<br />

appear on your desk<strong>to</strong>p.<br />

3. Double click on the Start icon.<br />

For PC <strong>use</strong>rs. On most PCs the<br />

program will run au<strong>to</strong>matically. If it<br />

doesn’t follw these instructions.<br />

1. Insert the <strong>Targeting</strong> <strong>Maths</strong> CD-ROM in<strong>to</strong><br />

your drive.<br />

2. Open Windows Explorer and select the<br />

CD-ROM drive.<br />

3. Double-click on the Start.exe icon.<br />

<strong>Targeting</strong> <strong>Maths</strong> <strong>Lab</strong>s are available as a School Network Licence version, School Stand-alone<br />

version and as a Student Home version. For more information visit: www.pascalpress.com.au

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