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Probability, Random Events, and the Mathematics of Gambling

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that one can beat <strong>the</strong> odds (Turner et al., 2002). Fur<strong>the</strong>rmore, it is argued that prevention<br />

requires disseminating accurate information about <strong>the</strong> reality <strong>of</strong> gambling <strong>and</strong> <strong>the</strong> way <strong>the</strong>se<br />

games can fool individuals into believing <strong>the</strong>y can win. A second goal <strong>of</strong> this chapter is to demystify<br />

r<strong>and</strong>om events.<br />

The following parts <strong>of</strong> this chapter:<br />

• provide a list <strong>of</strong> some <strong>of</strong> <strong>the</strong> more common misconceptions that people who gamble have<br />

about <strong>the</strong> nature <strong>of</strong> r<strong>and</strong>om chance;<br />

• give definitions <strong>and</strong> examples <strong>of</strong> probability, odds <strong>and</strong> o<strong>the</strong>r key concepts related to<br />

r<strong>and</strong>om chance;<br />

• examine, from a <strong>the</strong>oretical point <strong>of</strong> view, how a mechanistic universe filled with cause<strong>and</strong>-effect<br />

relationships can produce r<strong>and</strong>om events;<br />

• describe how specific types <strong>of</strong> games produce r<strong>and</strong>om events, including how slot<br />

machines work; <strong>and</strong><br />

• discuss <strong>the</strong> origins <strong>of</strong> some erroneous beliefs.<br />

Erroneous Beliefs<br />

People hold a number <strong>of</strong> misconceptions about <strong>the</strong> nature <strong>of</strong> r<strong>and</strong>om events. Many <strong>of</strong> <strong>the</strong>se<br />

misconceptions are due to <strong>the</strong> nature <strong>of</strong> r<strong>and</strong>om events <strong>and</strong> to misunderst<strong>and</strong>ings about <strong>the</strong><br />

words used to describe <strong>the</strong> phenomenon. Table 1 summarized <strong>the</strong>se misunderst<strong>and</strong>ings. The<br />

first column lists a number <strong>of</strong> <strong>the</strong> common misconceptions, or “naive concepts,” that<br />

individuals with a gambling problem may express concerning r<strong>and</strong>om events. The second<br />

column provides a series <strong>of</strong> statements that describe <strong>the</strong> true nature <strong>of</strong> <strong>the</strong>se events. The<br />

subsequent few pages provide resource information on probability, odds <strong>and</strong> r<strong>and</strong>omness to<br />

help <strong>the</strong> <strong>the</strong>rapist underst<strong>and</strong> <strong>the</strong> difference between <strong>the</strong> naive concept <strong>of</strong> r<strong>and</strong>omness <strong>and</strong> <strong>the</strong><br />

actual nature <strong>of</strong> r<strong>and</strong>om events.<br />

Table 1. <strong>R<strong>and</strong>om</strong> events: Naive concepts vs. actual nature<br />

Naive Concept <strong>of</strong> <strong>R<strong>and</strong>om</strong> <strong>Events</strong> Actual Nature <strong>of</strong> <strong>R<strong>and</strong>om</strong> <strong>Events</strong><br />

<strong>Events</strong> are consistently erratic. <strong>Events</strong> are just plain erratic (fundamental<br />

uncertainty). <strong>R<strong>and</strong>om</strong> events are <strong>of</strong>ten<br />

described as “clumpy” because clumps <strong>of</strong> wins<br />

or losses sometimes occur.<br />

Things even out. Things do not have to even out, but sometimes<br />

seem to, as more observations are added (law <strong>of</strong><br />

large numbers).<br />

If a number hasn’t come up, it’s due. If heads<br />

has occurred too <strong>of</strong>ten, tails is due.<br />

Numbers that haven’t come up are never due to<br />

come up. Coins <strong>and</strong> dice have no memories<br />

(independence <strong>of</strong> events).<br />

4

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