Introduction to Computer Science with Scratch and App Inventor
Introduction to Computer Science with Scratch and App Inventor
Introduction to Computer Science with Scratch and App Inventor
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Let’s see what our procedure looks like when it runs on a phone. To do this, we will need <strong>to</strong> start the<br />
Android emula<strong>to</strong>r.<br />
Once your emulated phone is ready <strong>to</strong> go, you<br />
need <strong>to</strong> connect <strong>to</strong> it. You do this through the<br />
Blocks Edi<strong>to</strong>r by clicking on the Connect <strong>to</strong><br />
Device but<strong>to</strong>n <strong>and</strong> choosing the emula<strong>to</strong>r from<br />
the drop down list (there should only be one<br />
option). As the Block Edi<strong>to</strong>r connects <strong>to</strong> the<br />
emula<strong>to</strong>r, the little phone icon will first turn<br />
yellow, <strong>and</strong> then green.<br />
When the phone icon is green, your Blocks<br />
edi<strong>to</strong>r is connected <strong>to</strong> your emula<strong>to</strong>r <strong>and</strong> your<br />
app will show up on the simulated screen. Any<br />
changes you make <strong>to</strong> your app in <strong>App</strong> Inven<strong>to</strong>r<br />
or the Blocks Edi<strong>to</strong>r will au<strong>to</strong>matically show up<br />
in the emula<strong>to</strong>r.<br />
Click on the New emula<strong>to</strong>r<br />
but<strong>to</strong>n on the <strong>to</strong>p of the<br />
screen.<br />
This will open a window<br />
telling you <strong>to</strong> be patient. Click<br />
OK <strong>and</strong> be patient<br />
Your emulated phone will fire up <strong>and</strong> initialize.<br />
When you see the middle screen, drag the<br />
green lock <strong>to</strong> “unlock” the phone. When you<br />
see the screen on the far right, your emulated<br />
phone is all ready <strong>to</strong> go!<br />
mbrace Game Development Workbook Page 42