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Introduction to Computer Science with Scratch and App Inventor

Introduction to Computer Science with Scratch and App Inventor

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Let’s see what our procedure looks like when it runs on a phone. To do this, we will need <strong>to</strong> start the<br />

Android emula<strong>to</strong>r.<br />

Once your emulated phone is ready <strong>to</strong> go, you<br />

need <strong>to</strong> connect <strong>to</strong> it. You do this through the<br />

Blocks Edi<strong>to</strong>r by clicking on the Connect <strong>to</strong><br />

Device but<strong>to</strong>n <strong>and</strong> choosing the emula<strong>to</strong>r from<br />

the drop down list (there should only be one<br />

option). As the Block Edi<strong>to</strong>r connects <strong>to</strong> the<br />

emula<strong>to</strong>r, the little phone icon will first turn<br />

yellow, <strong>and</strong> then green.<br />

When the phone icon is green, your Blocks<br />

edi<strong>to</strong>r is connected <strong>to</strong> your emula<strong>to</strong>r <strong>and</strong> your<br />

app will show up on the simulated screen. Any<br />

changes you make <strong>to</strong> your app in <strong>App</strong> Inven<strong>to</strong>r<br />

or the Blocks Edi<strong>to</strong>r will au<strong>to</strong>matically show up<br />

in the emula<strong>to</strong>r.<br />

Click on the New emula<strong>to</strong>r<br />

but<strong>to</strong>n on the <strong>to</strong>p of the<br />

screen.<br />

This will open a window<br />

telling you <strong>to</strong> be patient. Click<br />

OK <strong>and</strong> be patient<br />

Your emulated phone will fire up <strong>and</strong> initialize.<br />

When you see the middle screen, drag the<br />

green lock <strong>to</strong> “unlock” the phone. When you<br />

see the screen on the far right, your emulated<br />

phone is all ready <strong>to</strong> go!<br />

mbrace Game Development Workbook Page 42

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