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Introduction to Computer Science with Scratch and App Inventor

Introduction to Computer Science with Scratch and App Inventor

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Above the SCRIPTS AREA is the CURRENT SPRITE INFO. This is where we can see all of the information<br />

about the sprite we are programming.<br />

In the CURRENT SPRITE INFO panel, we also have a set of TABS which allow us <strong>to</strong> switch between<br />

different aspects of our sprite.<br />

The SPRITE LIST shows all of the sprites that are part of our program.<br />

The STAGE is the background that our program runs on.<br />

Sprites<br />

Each object in our program is a sprite. The default sprite is the orange cat, but you can pick from a<br />

library of different sprites, or even make your own!<br />

Let’s pick or make a new sprite. To pick a new sprite, we’ll use the but<strong>to</strong>ns right under the stage. The<br />

first but<strong>to</strong>n let’s you draw your own sprite, the second but<strong>to</strong>n let’s you pick a sprite from a library <strong>and</strong><br />

the third but<strong>to</strong>n picks a r<strong>and</strong>om sprite for you.<br />

Draw your<br />

own sprite<br />

Pick a<br />

sprite<br />

R<strong>and</strong>om<br />

sprite<br />

Let’s pick a sprite! Click the middle but<strong>to</strong>n <strong>to</strong> open the library of sprites.<br />

You can pick a sprite from any of the<br />

folders in the library. To go up a level in<br />

the library click the arrow but<strong>to</strong>n at the<br />

<strong>to</strong>p. When you find a sprite that you<br />

would like <strong>to</strong> use, click OK.<br />

mbrace Game Development Workbook Page 4

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