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Mitac 8080 Service Manual - laptop schematics, notebook ...

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<strong>8080</strong> N/B Maintenance<br />

- Bilinear, Trilinear, Anisotropic MIP-Mapped Filtering<br />

- Cubic Environment Reflection Mapping<br />

- Embossed Bump-mapping<br />

- DXTn Texture Decompression<br />

- 3D Graphics Rasterrization enhancements<br />

- One Pixel per Clock<br />

- Flat and Gouraud Shading<br />

- Color Alpha Blending for Transparency<br />

- Vertex and Programmable Pixel Fog and Atmospheric effects<br />

- Color Specular Lighting<br />

- Vertex and Programmable Pixel Fog and Atmospheric effects<br />

- Z Bais support<br />

-Dithering<br />

- Line and Full-Scence Anti-Aliasing<br />

- 16 and 24-bit Z Buffering<br />

- 16 and 24-bit W Buffering<br />

- 8-bit Stencil Buffering<br />

- Double and Triple Render Buffer support<br />

- 16 and 32 –bit color<br />

- Destination Alpha<br />

- Vertex Cache<br />

- Maximum 3D resolution of 1600x1200 x32 bpp at 85 Hz<br />

- Optimal 3D resolution supported<br />

- Fast Clear support<br />

15

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