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A Study of New Pedagogic Technologies in Learning ... - EuroJournals

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American Journal <strong>of</strong> Scientific Research<br />

ISSN 1450-223X Issue 18(2011), pp.107-110<br />

© <strong>EuroJournals</strong> Publish<strong>in</strong>g, Inc. 2011<br />

http://www.eurojournals.com/ajsr.htm<br />

A <strong>Study</strong> <strong>of</strong> <strong>New</strong> <strong>Pedagogic</strong> <strong>Technologies</strong> <strong>in</strong> Learn<strong>in</strong>g Systems<br />

Rasool Abbasi<br />

Department <strong>of</strong> Educational Sciences Branch<br />

Islamic Azad University, Roudehen, Iran<br />

E-mail: abbasirasool-arar@yahoo.com<br />

]Tel: +9809126300365<br />

Abstract<br />

This study attempts to analyze the novel pedagogic technologies which are applied<br />

<strong>in</strong> learn<strong>in</strong>g systems throughout the world. In a knowledge- based society the <strong>in</strong>formation<br />

communication technologies provide the imperative tools for pedagogic programs and<br />

result <strong>in</strong> a quality learn<strong>in</strong>g and teach<strong>in</strong>g process. The viewpo<strong>in</strong>t is that we must promote the<br />

new technologies <strong>in</strong> schools and universities, and to understand that an elite pedagogic<br />

management system generates value added for the human capital.<br />

Keywords: Pedagogy; <strong>New</strong> <strong>Technologies</strong>; Teach<strong>in</strong>g; Learn<strong>in</strong>g; Teacher; Student;<br />

Information.<br />

1. Introduction<br />

In a world that is mov<strong>in</strong>g with the aid <strong>of</strong> the computers and advanced technologies, there is no need to<br />

ask ourselves “Why are <strong>in</strong>telligent and efficient educational systems?”<br />

Learn<strong>in</strong>g us<strong>in</strong>g <strong>in</strong>formation technology is a must <strong>in</strong> the 21’ “digital” century. Many <strong>of</strong> us will<br />

say that the technology can be used <strong>in</strong>appropriately <strong>in</strong> schools and can be harmful for the young<br />

children and for also for the students that are leav<strong>in</strong>g beh<strong>in</strong>d the old models <strong>of</strong> learn<strong>in</strong>g and approach<br />

new methods. The thesis is also available for the teachers. The answer is that the technologies have<br />

given humanity unbounded access to <strong>in</strong>formation which can be turned <strong>in</strong>to knowledge. Appropriately<br />

used-<strong>in</strong>teractively and with guidance-the new technologies and the <strong>in</strong>formation have become tools for<br />

the development <strong>of</strong> higher order th<strong>in</strong>k<strong>in</strong>g skills. Students are us<strong>in</strong>g the computers and many helpful<br />

applications to learn, practice and test<strong>in</strong>g the ga<strong>in</strong>ed knowledgements and this new tools are not so<br />

different from workbooks. Teachers can use multimedia technology to give more colorful, stimulat<strong>in</strong>g<br />

lectures. The current emphasis is ensur<strong>in</strong>g that technology is used effectively to create new<br />

opportunities for learn<strong>in</strong>g and to promote students achievement. Educational Technology can be<br />

def<strong>in</strong>ed as an array <strong>of</strong> tools that might prove helpful <strong>in</strong> advanc<strong>in</strong>g student learn<strong>in</strong>g. Technology mean<br />

computers, mach<strong>in</strong>es or hardware or but systems, smart applications, methods <strong>of</strong> organization, and<br />

techniques.<br />

2. <strong>New</strong> <strong>Pedagogic</strong> <strong>Technologies</strong> – Used at Global Level<br />

Most countries <strong>of</strong> the world try to apply <strong>in</strong> their learn<strong>in</strong>g process new teach<strong>in</strong>g and learn<strong>in</strong>g techniques<br />

us<strong>in</strong>g <strong>in</strong>formational communication technologies. Many different types <strong>of</strong> technology can be used to<br />

support and enhance learn<strong>in</strong>g. Everyth<strong>in</strong>g from video content and digital moviemak<strong>in</strong>g to laptop<br />

comput<strong>in</strong>g and handheld technologies have been used <strong>in</strong> classrooms, and new uses <strong>of</strong> technology such


A <strong>Study</strong> <strong>of</strong> <strong>New</strong> <strong>Pedagogic</strong> <strong>Technologies</strong> <strong>in</strong> Learn<strong>in</strong>g Systems 108<br />

as podcast<strong>in</strong>g are constantly emerg<strong>in</strong>g. Various technologies deliver different k<strong>in</strong>ds <strong>of</strong> content and<br />

serve different purposes <strong>in</strong> the classroom. For example, word process<strong>in</strong>g and e-mail promote<br />

communication skills; database and spreadsheet programs promote organizational skills; and model<strong>in</strong>g<br />

s<strong>of</strong>tware promotes the understand<strong>in</strong>g <strong>of</strong> science and math concepts.<br />

It is important to consider how these electronic technologies differ and what characteristics<br />

make them important as vehicles for education. Liu (2008) believes that technologies available <strong>in</strong><br />

classrooms today range from simple tool-based applications (such as word processors) to onl<strong>in</strong>e<br />

repositories <strong>of</strong> scientific data and primary historical documents, to handheld computers, closed-circuit<br />

television channels, and two-way distance learn<strong>in</strong>g classrooms. Even the cell phones that many<br />

students now carry with them can be used to learn.<br />

Each technology is likely to play a different role <strong>in</strong> students' learn<strong>in</strong>g. Rather than try<strong>in</strong>g to<br />

describe the impact <strong>of</strong> all technologies as if they were the same, researchers need to th<strong>in</strong>k about what<br />

k<strong>in</strong>d <strong>of</strong> technologies are be<strong>in</strong>g used <strong>in</strong> the classroom and for what purposes. Two general dist<strong>in</strong>ctions<br />

can be made. Students can learn "from" computers—where technology used essentially as tutors and<br />

serves to <strong>in</strong>crease students’ basic skills and knowledge; and can learn "with" computers—where<br />

technology is used a tool that can be applied to a variety <strong>of</strong> goals <strong>in</strong> the learn<strong>in</strong>g process and can serve<br />

as a resource to help develop higher order th<strong>in</strong>k<strong>in</strong>g, creativity and research skills. The most important<br />

tools and <strong>in</strong>struments <strong>of</strong> learn<strong>in</strong>g and teach<strong>in</strong>g us<strong>in</strong>g new technologies are computers and <strong>in</strong>ternet – are<br />

the most important communication <strong>in</strong>struments. The Internet is a complex repository conta<strong>in</strong><strong>in</strong>g a huge<br />

maze <strong>of</strong> <strong>in</strong>formation from a variety <strong>of</strong> sources. It has become a prom<strong>in</strong>ent source <strong>of</strong> <strong>in</strong>formation for<br />

many people worldwide. Schools and universities need to consider how technology-based <strong>in</strong>structional<br />

programs are mounted to ensure that students use the Internet efficaciously as a learn<strong>in</strong>g tool for<br />

various authentic learn<strong>in</strong>g activities such as conduct<strong>in</strong>g research on a given topic or f<strong>in</strong>d<strong>in</strong>g relevant<br />

<strong>in</strong>formation for an assignment. The Internet can provide the follow<strong>in</strong>g three basic types <strong>of</strong> tools <strong>in</strong> the<br />

educational doma<strong>in</strong>: Tools for <strong>in</strong>quiry, Tools for communication, Tools for construction.<br />

In prepar<strong>in</strong>g and supply<strong>in</strong>g tools for <strong>in</strong>quiry, the Internet facilitates f<strong>in</strong>d<strong>in</strong>g sources <strong>of</strong><br />

<strong>in</strong>formation appropriate to a task, work<strong>in</strong>g to understand the <strong>in</strong>formation resources and how they relate<br />

to the task, and if possible apply<strong>in</strong>g this understand<strong>in</strong>g <strong>in</strong> a productive way. The Internet enhances<br />

students' knowledge acquisition by facilitat<strong>in</strong>g students' access to resources from the outside world<br />

<strong>in</strong>clud<strong>in</strong>g experts <strong>in</strong> the field, as well as <strong>in</strong>teract<strong>in</strong>g directly with them. Thus exposure to real life<br />

contexts <strong>of</strong> the external world tra<strong>in</strong>s the students to face the uncerta<strong>in</strong>ties <strong>of</strong> the ever-chang<strong>in</strong>g outside<br />

world. In provid<strong>in</strong>g tools for communication, Tor<strong>in</strong> (2005) believes that the Internet is a remarkable<br />

tool for rapid communication. Such communication can be both synchronous and asynchronous and<br />

takes on many forms such as e-mail, mail<strong>in</strong>g lists, newsgroups, chat and videoconferenc<strong>in</strong>g. Such<br />

<strong>in</strong>teraction <strong>in</strong>volves communication with students and pr<strong>of</strong>essionals <strong>in</strong> distant places, cultures and<br />

traditions as well as facilitat<strong>in</strong>g teachers to be <strong>in</strong> touch with other teachers.<br />

In prepar<strong>in</strong>g and supply<strong>in</strong>g tools for construction, the Internet promotes learn<strong>in</strong>g by scaffold<strong>in</strong>g<br />

varieties <strong>of</strong> authentic learn<strong>in</strong>g activities for students. Through these activities the Internet also supports<br />

the development <strong>of</strong> students’ higher-order th<strong>in</strong>k<strong>in</strong>g skills. For example students are able to demonstrate<br />

their conceptual understand<strong>in</strong>g by construct<strong>in</strong>g products such as web pages. In these activities learners<br />

regulate their <strong>in</strong>dividual learn<strong>in</strong>g progress accord<strong>in</strong>g to their own experiences and expertise. Learners<br />

can access a wealth <strong>of</strong> resources at their own pace and have mean<strong>in</strong>gful <strong>in</strong>teractions with the content<br />

<strong>in</strong>formation. For <strong>in</strong>structional activities, the Internet also has the added advantage <strong>of</strong> be<strong>in</strong>g adaptable<br />

for both <strong>in</strong>dividual and cooperative learn<strong>in</strong>g. Tra<strong>in</strong><strong>in</strong>g and teach<strong>in</strong>g applications, learn<strong>in</strong>g and practice<br />

applications are the most important <strong>in</strong>struments which are help<strong>in</strong>g improve the learn<strong>in</strong>g and teach<strong>in</strong>g<br />

systems.<br />

A large number <strong>of</strong> countries throughout the world apply <strong>in</strong> their national education programs,<br />

new learn<strong>in</strong>g and teach<strong>in</strong>g technologies such as: The ADDIE model - The five phases-Analysis,<br />

Design, Development, Implementation, and Evaluation; Distance education - or distance learn<strong>in</strong>g, is a<br />

field <strong>of</strong> education that focuses on the pedagogy and andragogy, technology, and <strong>in</strong>structional systems<br />

design that aim to deliver education to students who are not physically "on site". (Web based Voice


109 Rasool Abbasi<br />

Over IP, Telephone, Videoconferenc<strong>in</strong>g, Web Conferenc<strong>in</strong>g. Audiocassette, E-mail, Message Board<br />

Forums, Pr<strong>in</strong>t materials, Voice Mail/fax, DVD), Learn<strong>in</strong>g Content Management Systems, e- Learn<strong>in</strong>g,<br />

m-Learn<strong>in</strong>g, Usability test<strong>in</strong>g, Programmed Instruction, Sharable Content Object Reference Model<br />

(SCORM), Information mapp<strong>in</strong>g, M<strong>in</strong>d map, Assistive technology, Human Performance Technology,<br />

Technological <strong>Pedagogic</strong>al Content Knowledge, Blended learn<strong>in</strong>g, Computer –adaptive test,<br />

Information and communications technologies <strong>in</strong> education.<br />

3. Us<strong>in</strong>g ICT <strong>in</strong> Learn<strong>in</strong>g Process-Student and Teachers’ Skills and ICT Literacy<br />

Information and communication technology <strong>of</strong>fers access to learn<strong>in</strong>g to students and people who most<br />

need them (such as out-<strong>of</strong>-school youth and children with disabilities) and that improve the quality <strong>of</strong><br />

teach<strong>in</strong>g and learn<strong>in</strong>g outcomes. Science, technology and <strong>in</strong>novation capacity are three issues that<br />

cont<strong>in</strong>ually assesses, adapts, and applies new technologies. ICT Literacy reflects the need for students<br />

to develop learn<strong>in</strong>g skills that enable them to th<strong>in</strong>k critically, analyze <strong>in</strong>formation, communicate,<br />

collaborate, and problem-solve, and the essential role that technology plays <strong>in</strong> realiz<strong>in</strong>g these learn<strong>in</strong>g<br />

skills <strong>in</strong> today's knowledge-based society. Accord<strong>in</strong>g to Scherer (2004) Computer, <strong>in</strong>ternet and-most<br />

important-learn<strong>in</strong>g applications, represents the master tools for the students. First <strong>of</strong> all they must learn<br />

to use the computer, to manage with the web and the learn<strong>in</strong>g applications. Go<strong>in</strong>g beyond, they must:<br />

• communicate effectively - have a range <strong>of</strong> skills to express themselves not only through<br />

paper and pencil, but also audio, video, animation, design s<strong>of</strong>tware as well as a host <strong>of</strong><br />

new environments (e-mail, Web sites, message boards, blogs, stream<strong>in</strong>g media, etc.);<br />

• analyze and <strong>in</strong>terpret data - compare, and choose among the glut <strong>of</strong> data now available<br />

Web-based and other electronic formats;<br />

• understand computational model<strong>in</strong>g - students must posses an understand<strong>in</strong>g <strong>of</strong> the<br />

power, limitations, and underly<strong>in</strong>g assumptions <strong>of</strong> various data representation systems,<br />

such as computational models and simulations, which are <strong>in</strong>creas<strong>in</strong>gly driv<strong>in</strong>g a widerange<br />

<strong>of</strong> discipl<strong>in</strong>es;<br />

• manage and prioritize tasks-students must be able to mange the multi-task<strong>in</strong>g, selection,<br />

and prioritiz<strong>in</strong>g across technology applications that allow them to move fluidly among<br />

teams, assignments and communities <strong>of</strong> practice, engage <strong>in</strong> problem solv<strong>in</strong>gunderstand<strong>in</strong>g<br />

<strong>of</strong> how to apply what they know and can do to new situations and use<br />

strategies to acknowledge.<br />

On exam<strong>in</strong><strong>in</strong>g technologies, Shurville, Browne and Whitaker (2008) stress that <strong>in</strong> the teach<strong>in</strong>g<br />

process the technologies must be used <strong>in</strong> the appropriate way. ICT literacy among the teachers<br />

represents a necessity. The aims <strong>of</strong> the teachers are:<br />

• Determ<strong>in</strong>e the purpose <strong>of</strong> us<strong>in</strong>g technology <strong>in</strong> the tra<strong>in</strong><strong>in</strong>g process, as determ<strong>in</strong>ed by the<br />

specified educational goals.<br />

• Coord<strong>in</strong>ate technology implementation efforts with core learn<strong>in</strong>g goals, such as<br />

improv<strong>in</strong>g students writ<strong>in</strong>g skills, read<strong>in</strong>g comprehension, mathematical reason<strong>in</strong>g, and<br />

problem-solv<strong>in</strong>g skills.<br />

• Collaborate with colleagues to design curricula that <strong>in</strong>volve students <strong>in</strong> mean<strong>in</strong>gful<br />

learn<strong>in</strong>g activities <strong>in</strong> which technology is used for research, data analysis, synthesis, and<br />

communication.<br />

• Promote the use <strong>of</strong> learn<strong>in</strong>g circles, which <strong>of</strong>fer opportunities for students to exchange<br />

ideas with other students, teachers, and pr<strong>of</strong>essionals across the world.<br />

• Encourage students to broaden their horizons with technology by means <strong>of</strong> global<br />

connections, electronic visualization, electronic field trips, and onl<strong>in</strong>e research and<br />

publish<strong>in</strong>g.<br />

• Ensure that students have equitable access to various technologies (such as presentation<br />

s<strong>of</strong>tware, video production, Web page production, word process<strong>in</strong>g, model<strong>in</strong>g s<strong>of</strong>tware,


A <strong>Study</strong> <strong>of</strong> <strong>New</strong> <strong>Pedagogic</strong> <strong>Technologies</strong> <strong>in</strong> Learn<strong>in</strong>g Systems 110<br />

and desktop publish<strong>in</strong>g s<strong>of</strong>tware) to produce projects that demonstrate what they have<br />

learned <strong>in</strong> particular areas <strong>of</strong> the curriculum.<br />

• Encourage students to collaborate on projects and to use peer assessment to critique each<br />

other's work. In addition to standardized tests, use alternative assessment strategies that<br />

are based on students' performance <strong>of</strong> authentic tasks. One strategy is to help students<br />

develop electronic portfolios <strong>of</strong> their work to be used for assessment purposes.<br />

• Ensure that technology-rich student products can be evaluated directly <strong>in</strong> relation to the<br />

goals for student outcomes, rather than accord<strong>in</strong>g to students' level <strong>of</strong> skill with the<br />

technology.<br />

• Create opportunities for students to share their work publicly--through performances,<br />

public service, open houses, science fairs, and videos.<br />

• Learn how various technologies are used today <strong>in</strong> the world <strong>of</strong> work, and help students<br />

see the value <strong>of</strong> technology applications.<br />

• Participate <strong>in</strong> pr<strong>of</strong>essional development activities to ga<strong>in</strong> experience with various types <strong>of</strong><br />

educational technology and learn how to <strong>in</strong>tegrate this technology <strong>in</strong>to the curriculum.<br />

• Use technology (such as an e-mail list) to connect with other teachers outside the school<br />

or district and compare successful strategies for teach<strong>in</strong>g with technology.<br />

4. Conclusion<br />

The goal <strong>of</strong> the new technologies used <strong>in</strong> learn<strong>in</strong>g and teach<strong>in</strong>g process is that each country <strong>of</strong> the<br />

world can access pr<strong>of</strong>essional learn<strong>in</strong>g systems and make school development plans and strategies.<br />

There may be expectations that technology will solve all the school's problems with student learn<strong>in</strong>g<br />

and achievement. To be effective, however, technology must be used to promote new learn<strong>in</strong>g goals<br />

and teach<strong>in</strong>g strategies that are student-centered, collaborative, engag<strong>in</strong>g, authentic, self-directed, and<br />

based on development <strong>of</strong> higher-order th<strong>in</strong>k<strong>in</strong>g skills. In conclusion, the technology used <strong>in</strong> learn<strong>in</strong>g<br />

and teach<strong>in</strong>g process represents the future <strong>of</strong> our humanity, and the purpose is to develop a knowledge<br />

based society.<br />

References<br />

[1] Liu, G. Z, 2008. Innovat<strong>in</strong>g research topics <strong>in</strong> learn<strong>in</strong>g technology: Where are the new blue<br />

oceans, British Journal <strong>of</strong> Educational Technology, 1(2):15-18.<br />

[2] Tor<strong>in</strong>, M, 2005. Globalization, Technological Change, and Public Education. <strong>New</strong> York.<br />

[3] Scherer, M.J, 2004. Connect<strong>in</strong>g to Learn: Educational and Assistive Technology for People<br />

with Disabilities. Wash<strong>in</strong>gton, DC: American Psychological Association (APA) Books.<br />

[4] Shurville, S., Browne, H. and Whitaker, M., 2008. "Employ<strong>in</strong>g Educational Technologists: A<br />

Call for Evidenced Change". In Hello! Where are you <strong>in</strong> the landscape <strong>of</strong> educational<br />

technology? Proceed<strong>in</strong>gs ascilite Melbourne 2008, pp: 80-89.

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