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The virtual motions for x, y and z in the first part can be seen as slaves that follows a virtual<br />
master that describes the distance of the TCP motion at time t, see Figure 6.2. Then for each<br />
cycle the master decides which value from the slaves that will be used for the inverse<br />
kinematics.<br />
Figure 6.2, shows TCP motion from A to B and the virtual master which describes the distance of this TCP motion.<br />
There exists different predefined blocks in the EPAS-4 package library to create different<br />
motions in a (x,y,z) coordinate system.<br />
6.1 LINEAR INTERPOLATION<br />
Linear interpolation is used when one want to move from a point A to a point B linearly. In<br />
ELAU GmbH EPAS-4 robotic library this function is called MoveL.<br />
Maximum velocity is determined by the user then is velocity- and position path calculated out<br />
from this data. The velocity will be ramped up to its maximum value then ramped down to zero<br />
where the path ends, see Figure 6.3.<br />
Figure 6.3, Shows position- and velocity path for linear interpolation function MoveL in EPAS (13).<br />
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Public Report ELAU GmbH, Marktheidenfeld<br />
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