25.02.2013 Views

ANALOG vs DIGITAL - Ultra High Fidelity Magazine

ANALOG vs DIGITAL - Ultra High Fidelity Magazine

ANALOG vs DIGITAL - Ultra High Fidelity Magazine

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Feedback Cinema<br />

specially for the system. There was even<br />

a prototype device one could use to make<br />

one’s own Sensio 3D movies.<br />

But now back to the cinema.<br />

One of the most enthusiastic<br />

boosters of 3D movies was James<br />

Cameron, who was known to<br />

be working on a science fiction<br />

blockbuster titled Avatar. When it<br />

came out, it showed everyone how<br />

effectively 3D could be used.<br />

But the lesson was lost.<br />

Hollywood executives<br />

didn’t know what 3D was or<br />

how to shoot in 3D, and their<br />

technicians told them what<br />

they wanted to hear — that<br />

by some sort of crazy alchemy,<br />

one could add 3D to vast stores<br />

of 2D films. That couldn’t<br />

actually be done, but no one<br />

wanted to face the truth. <strong>High</strong><br />

ticket prices brought crowds in<br />

to IMAX cinemas to see in “3D”<br />

films that were shot in neither<br />

IMAX nor 3D. With the effect<br />

blunted by the lack of actual 3D<br />

effects, spectators began, instead,<br />

to focus on 3D’s down side.<br />

For one thing, the screen cutoff<br />

problem is back. Even on the gigantic<br />

IMAX screen the problem<br />

remains, because the image<br />

is simply blown up to the<br />

screen’s size, whereas “real”<br />

IMAX movies use the screen<br />

edges to fill your peripheral<br />

vision.<br />

Then there’s the problem of<br />

3D glasses. Leaving aside their alleged<br />

“dorkiness” (you’re viewing in the dark<br />

after all), they’re inherently uncomfortable<br />

because they’re cheap. They make<br />

dollar-store sunglasses look good. With<br />

use, their plastic lenses get scratched.<br />

Because they’re made to a price — and<br />

not a high price — they are darker than<br />

they absolutely have to be, and they<br />

take away from the luminosity of the<br />

image. In cinemas with dim projection<br />

gear, dark parts of the image will all but<br />

disappear.<br />

Add to that the production errors,<br />

in which the image is presented either<br />

too far forward or too far back, making<br />

it difficult to focus, and giving some<br />

viewers headaches.<br />

30 ULTRA HIGH FIDELITY <strong>Magazine</strong><br />

But now let’s talk about 3D home<br />

theatre.<br />

The reason for the 3D wave of the<br />

1950’s was the arrival of TV (albeit black<br />

and white) in the living room. Television<br />

never did kill the movie theatre, at least<br />

not yet, but there was a perceived need<br />

to offer moviegoers something extra<br />

to bring them in. Today the perceived<br />

threat is home theatre. However, now<br />

home theatre is also 3D, or it can be. Is<br />

it taking the world by storm?<br />

Here too there are problems.<br />

Let’s start with the glasses. Watching<br />

TV is more of a casual activity than<br />

going to a movie, and needing to don<br />

glasses is, for all but gadgeteers, a<br />

showstopper. Depending on the<br />

3D system you select, you’ll need<br />

polarizing glasses, like the top pair<br />

shown here, or active LCD glasses,<br />

like the ones at bottom. Polarizing<br />

glasses are old technology, and all else<br />

being equal the LCD system is superior.<br />

However the glasses are heavier, because<br />

they’re actual electronic devices,<br />

and they contain batteries. In most<br />

systems we’ve seen, they’re slow<br />

to react, and they let you see a<br />

disturbing “ghost” image. They’re<br />

expensive too, and you need a pair<br />

for every visitor if you’re going to<br />

watch the Big Game in 3D.<br />

Actually, 3D sports have<br />

another problem. Look at the<br />

Panasonic pro 3D camera on this<br />

page, and you’ll see that its lenses<br />

are so close together they will pick up<br />

little depth. Panasonic is not alone in<br />

this. Fujifilm is almost alone in making<br />

a still camera, shown here, with<br />

actual natural spacing between<br />

its lenses. Sports exacerbate this<br />

problem, because the action is distant,<br />

and even an 8 cm interocular distance<br />

won’t pick up much depth. Photographers<br />

of the old Viewmaster travel discs<br />

would include a nearby object, such as a<br />

tree or a bush, to add depth to the<br />

scene.<br />

And then there’s the poor<br />

resolution. We’ve gotten used<br />

to HDTV, with its smooth images,<br />

but in most 3D systems each frame<br />

must be used for two images instead of<br />

one, cutting the resolution in half, and<br />

letting you see the scanning lines you<br />

had left behind when you gave your old<br />

Trinitron to the Sally Ann.<br />

What most threatens to kill this<br />

latest 3D wave is the lack of quality material.<br />

You can buy blockbuster movies,<br />

such as the final Harry Potter film,<br />

which were shot in 2D and “converted.”<br />

You can buy endless quantities of animated<br />

films whose 3D effects are cheaply<br />

computer-generated and therefore cheap<br />

to produce, but which are not worth two<br />

hours of your time.<br />

We are resolutely pro-3D, and we<br />

think most of the problems can be<br />

solved. But they aren’t being solved, and<br />

we’re not optimistic.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!