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ANALOG vs DIGITAL - Ultra High Fidelity Magazine

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Publicity photo for Muppet Vision 3D at Walt Disney World. The<br />

It’s not the first wave of 3D, nor<br />

the second, nor the third. Threedimensional<br />

images arrived not<br />

long after the dawn of photography.<br />

The first 3D images arrived not long<br />

after the invention of photography itself.<br />

Making 3D pictures was easy enough:<br />

you took one picture, then moved the<br />

camera over a few centimetres, then<br />

took another. You did have to make<br />

sure the subject didn’t move, but then<br />

the exposures were then so long you<br />

couldn’t capture movement anyway. You<br />

would view the prints with a handheld<br />

stereoscope. The Viewmaster, still sold<br />

today, is a descendant of the stereoscope.<br />

But even a color Viewmaster slide is<br />

not a movie. You might be surprised to<br />

learn that the very first 3D film was made<br />

by the appropriately-named Lumière<br />

brothers, often considered the inventors<br />

of the motion picture. Their first<br />

3D movie lasted under a minute, and<br />

showed a train seemingly coming out of<br />

28 ULTRA HIGH FIDELITY <strong>Magazine</strong><br />

Cinema<br />

3D Wave<br />

the screen, the sort of effect that would<br />

be replicated again and again.<br />

The year was 1895.<br />

In the years since, we have been<br />

assured that 3D technology had finally<br />

been perfected, that it would become as<br />

natural to make a movie in 3D as it is<br />

to make it in color. As we shall see, the<br />

problems have remained stubborn. Many<br />

have been solved. Many have not.<br />

Forgive us for a quick explanation of<br />

the principles of 3D. In “real life,” each of<br />

our eyes sees a slightly different image,<br />

because they are separated by a distance<br />

of about 8 cm. Our brains fuse the two<br />

images into a single one so that we may<br />

perceive depth. If we use two cameras<br />

also spaced about 8 cm apart, and if we<br />

can find a way to let each eye see only<br />

the image “meant” for it, the viewer will<br />

see depth just as he or she would in real<br />

life. How to make each eye see only the<br />

appropriate picture is the challenge.<br />

As far as we can tell, the first real<br />

3D wave was in the late 1930’s. A crude<br />

viewing system was used for viewing.<br />

The two images would be superimposed,<br />

one of them red, the other green or bluegreen.<br />

The viewer would wear glasses<br />

with lenses of those same colors. The<br />

red lens would block the green image,<br />

and the green lens would block the red<br />

image.<br />

The same system is still used for 3D<br />

images in print media and the Internet,<br />

but its drawbacks are many. Blocking is<br />

imperfect, which means the viewer sees<br />

a double image. The system is not compatible<br />

with natural color. The image is<br />

relatively dim, and spectators often see<br />

unpleasant color flashes when they take<br />

the glasses off.<br />

You’ll often read articles claiming<br />

that during the feature-film 3D wave of<br />

the early 1950’s, red-green glasses were<br />

used. Not so. A then new technology was<br />

developed, still at the heart of 3D today,<br />

based on polarization.<br />

The Polaroid Corporation is best<br />

remembered for instant photography,<br />

but founder Dr. Edwin Land named his<br />

company for its first product, the polarizing<br />

lens, which he had found a way to<br />

manufacture inexpensively. A polarizer<br />

lets through light waves vibrating in<br />

one plane while blocking light waves<br />

vibrating in the plane perpendicular to<br />

it. Polarizing sunglasses are excellent for<br />

cutting reflections from road surfaces.<br />

Hollywood was convinced it had<br />

solved the problem of 3D movies. Two<br />

films were projected one atop the other.<br />

Polarizing filters, turned at 90° apart,<br />

were placed in front of the projector<br />

lenses, and viewers would wear glasses<br />

whose two lenses were also polarizers<br />

rotated appropriately. No more problems.<br />

The studios brought out a wave of<br />

hit 3D films, and predicted that, from<br />

now on, all films would be in 3D. Sound<br />

familiar?<br />

The wave didn’t last.<br />

There were good reasons for that.<br />

Movie theatres had two projectors,<br />

so that multiple reels could be shown<br />

without a break, but 3D required both of<br />

them. Now movies needed an intermis-

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