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characters being stimulated into taking action to achieve goals - overlook subtle yet<br />

important elements <strong>of</strong> the emotion system such as moods: 'These less intense states are as<br />

vital to understanding filmic emotion as are more prototypical emotions' (Smith G., 1999:<br />

104). He proposes a theory that takes into account the function <strong>of</strong> film style and aesthetics in<br />

generating filmic emotion, an approach that differs from that <strong>of</strong> Grodal and Carroll who<br />

imply 1 that filmic emotions are principally based around characters establishing goals and<br />

trying to achieve them. Smith asserts that filmic emotion is not necessarily goal/action<br />

oriented:<br />

Emotion states can have nondirected expression (like depression) and can be elicited by extremely<br />

diffUse stimuli (like a sunny day). If I feel happy because it is a sunny day, my emotion has a cause, but<br />

the 'object' (everything surrounding me) is too diffuse to be an object in any strongly meaningful sense<br />

(Smith G., 1999: 106).<br />

It follows that a cognitivist approach to the generation <strong>of</strong> emotion in real life and on screen is<br />

less convincing in explaining states <strong>of</strong> melancholy and depression; 'If I am so depressed that<br />

I am immobile, it is difficult to view such an emotional, self-perpetuating state as being an<br />

"action tendency" toward a goal' (Smith G., 1999: 106). Because moods are 'a longer-lasting<br />

but less forceful emotion' within a film, their 'longevity helps make them a crucial part <strong>of</strong> the<br />

emotion system' (Smith G., 1999: 113) as they 'prepare us to express and experience<br />

emotion' (Smith G., 1999: 115).<br />

Smith adds that once a mood has been developed it is <strong>of</strong>ten 'bolstered by occasional<br />

bursts <strong>of</strong> emotion' that he labels 'emotion markers', the critic illustrating his theory by<br />

discussing sequences from Raiders <strong>of</strong> the Lost Ark where a mood <strong>of</strong> apprehensive suspense is<br />

periodically reinforced by visual and aural cues such as facial close-ups <strong>of</strong> fearful expressions<br />

and musical 'stingers' (Smith G., 1999: 117-118). The notion is also relevant to the more<br />

nuanced approaches <strong>of</strong> art cinema, examples <strong>of</strong> which can be seen within contemporary<br />

Italian film-making. Cipri and Maresco's Toto che visse due voltelToto Who Lived Twice<br />

51

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