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eception, by creating an awareness <strong>of</strong> the reception situation' (Grodal, 1997: 178). Viewers,<br />

in effect, engage with the screen action, while being simultaneously aware <strong>of</strong> an implied role<br />

that the film intends them to play while viewing; contextual frames can, for example, take the<br />

form <strong>of</strong> conspicuous, characteristic elements <strong>of</strong> film genre, as a dark, rainy urban street<br />

illuminated by neon signs might signpost noir and put the viewer into the role <strong>of</strong> a knowing<br />

cinephile. A spectator, for example, might identify himself 'with a viewer <strong>of</strong> art film or a<br />

scientifically detached observer <strong>of</strong> the sordidness <strong>of</strong> human nature" (Grodal, 1997: 178). The<br />

viewer's shifts <strong>of</strong> attention from the diegetic action to a film's 'special frames' will create the<br />

effect <strong>of</strong> 'an emotional buffer or filter' distancing the viewer from the screen action (Grodal,<br />

1997:178). Consequently, the viewer's affective and physiological reactions to such films<br />

may be conditioned by the viewer's awareness <strong>of</strong> the implied role that s/he is occupying<br />

(Grodal, 1997: 180).<br />

The second theoretical cornerstone <strong>of</strong> this study is constituted by Murray Smith's<br />

writings on the viewer's imaginative engagement with fictional narratives; Smith also<br />

envisages an interaction between the cognitive and the affective, and divides the notion <strong>of</strong> the<br />

viewer's engagement with screen characters into three concepts, or phases: recognition,<br />

alignment, and allegiance, which constitute a 'structure <strong>of</strong> sympathy" involving 'empathic<br />

phenomena' that are exemplified by viewers sharing and simulating the emotions <strong>of</strong><br />

characters at given moments in films (Smith, 1995: 73). He asserts that the film narration, 'as<br />

the ultimate "organizer" <strong>of</strong> the text', is the force which generates the processes <strong>of</strong><br />

recognition, alignment and allegiance (Smith, 1995: 75). More in detail, recognition is the<br />

process by which viewers recognize and construct the screen character's traits according to<br />

analogical characteristics found in real human behaviour. Alignment is the process by which<br />

viewers are placed in relation to characters, through 'two interlocking functions: spatio-<br />

temporal attachment and subjective access'; viewers effectively share the visual and aural<br />

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