Download (12MB) - University of Salford Institutional Repository

Download (12MB) - University of Salford Institutional Repository Download (12MB) - University of Salford Institutional Repository

usir.salford.ac.uk
from usir.salford.ac.uk More from this publisher
21.02.2013 Views

GLOSSARY Alignment: The process by which viewers engage with screen characters, via spatio-temporal attachments and/or subjective access. Allegiance: The process by which viewers morally evaluate screen characters, ranking them in a system of preference, and forming attachments to given characters. Autonomic: Reactions based on non-voluntary mechanisms (supported by the autonomic nervous system) like laughter, crying, shivering. Bottom-up: The process by which viewers organize the data perceived on screen, with little input from their associated memories. Canonical narration: A narration following a linear chain of cause and effect. Cognitive identification: The process by which viewers participate in constructed fiction, by identifying with characters on the basis of recognizing the characters' motivations, a process also involving the emotions generated by this identification. Diegetic narration: The presentation of information internal to the fictive world. Distributed narration: A narration where the information is disclosed intermittently. Downstream: The perception of images and sounds on screen which induce affective reactions within viewers and activate hypotheses regarding possible actions. Epistemic identification: The process by which viewers imagine believing what a screen character believes, based on a shared perception or knowledge of events. External focalization: The process by which the narration depicts an action through a character's subjectivity, but integrated by another subjectivity, often connected to that of the implied author. Intensities: The 'emotional' tones connected to the activation of vivid perceptions. Internal focalization: The process by which the narration depicts an action through a character's subjectivity. Narration: The way in which the story is presented. Narrative: The story. Non-diegetic narration: The presentation of information made available only to viewers. Non-focalization: The process by which a narration simply depicts screen events, without the information being filtered through any intra or extra diegetic subjectivity. 336

Oneiric: The depiction of dream-like states. Paratelic: A narration modality focusing on processes rather than on the achievement of goals. Perceptual identification: The process by which the viewer sees what the character sees, instantiated by the POV shot as well as by the face-reaction shot. Pro-attitude: The viewer s concern for characters or situations. Procedural schemata: A narration requiring a search for motivations and for relations between space, causality and time. Reality-status: The extent to which a given screen action or phenomenon reflects authentic human experience. Recognition: The process by which viewers identify and construct screen characters' traits according to real life experience. Retardation: The process by which narrative information is delayed. Saturation: The viewer's experience of emotions connected to the activation of mental associations. Telic: A narration modality focusing on goal orientation. Top-down: The process by which viewers organize the screen data on the basis of their acquired knowledge and mental schemas. Upstream: The process by which the viewers' perception of forms and movements on screen is blurred or blocked. 337

Oneiric: The depiction <strong>of</strong> dream-like states.<br />

Paratelic: A narration modality focusing on processes rather than on the achievement <strong>of</strong><br />

goals.<br />

Perceptual identification: The process by which the viewer sees what the character sees,<br />

instantiated by the POV shot as well as by the face-reaction shot.<br />

Pro-attitude: The viewer s concern for characters or situations.<br />

Procedural schemata: A narration requiring a search for motivations and for relations<br />

between space, causality and time.<br />

Reality-status: The extent to which a given screen action or phenomenon reflects authentic<br />

human experience.<br />

Recognition: The process by which viewers identify and construct screen characters' traits<br />

according to real life experience.<br />

Retardation: The process by which narrative information is delayed.<br />

Saturation: The viewer's experience <strong>of</strong> emotions connected to the activation <strong>of</strong> mental<br />

associations.<br />

Telic: A narration modality focusing on goal orientation.<br />

Top-down: The process by which viewers organize the screen data on the basis <strong>of</strong> their<br />

acquired knowledge and mental schemas.<br />

Upstream: The process by which the viewers' perception <strong>of</strong> forms and movements on screen<br />

is blurred or blocked.<br />

337

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!