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'cognitively identifying himself with the agents <strong>of</strong> fictions', which also involves a simulation<br />

<strong>of</strong> the emotions generated by such identification. He asserts that 'cognition is intimately<br />

linked to emotions' and that 'the superior connection between cognition and emotion is that<br />

<strong>of</strong> motivation' based on the recognition <strong>of</strong> the basic human preferences underpinning the<br />

screen actant's situation, in spheres such as 'food, security, erotic gratification, and social<br />

acceptance' (Grodal, 1997: 87). hi the light <strong>of</strong> this theory, Grodal explains why- in watching<br />

a film about Gandhi - a European 'can easily make a cognitive identification with him' by<br />

recognizing general patterns based on, for example, 'the opposition between social<br />

humiliation and social acceptance" (Grodal, 1997: 92).<br />

According to Grodal, viewing screen fiction initiates a mental flow that he terms the<br />

downstream, beginning with the perception <strong>of</strong> images and sounds on screen which induce<br />

affective reactions within viewers, possibly based on personal memories and associations,<br />

and these then 'activate representations <strong>of</strong> possible actions, and perhaps induce muscle<br />

tension' (Grodal, 1999: 132). The way viewers experience the downstream can be<br />

categorized in three modes: 'telic (Ideological), paratelic, and autonomic' (Grodal, 1999:<br />

133-34). The telic mode relates to 'voluntary goal-directed actions and thoughts', Grodal<br />

exemplifying this with Raiders <strong>of</strong> the Lost Ark (1981) and individual scenes featuring the<br />

protagonist pursuing and taking possession <strong>of</strong> the ark. The paratelic mode relates to actions<br />

that 'take place without an explicit goal, in relation to the protagonist's moment-to-moment<br />

experiences', typified by the first shots <strong>of</strong> E.T. (1982), a perception-based sequence where no<br />

telic framework' or narrative goal is provided (Grodal, 1999: 134). Other examples <strong>of</strong> the<br />

paratelic mode <strong>of</strong> viewer experience can be traced in many sequences <strong>of</strong> Fellini's Amarcord<br />

(1973) in which the evocation <strong>of</strong> bizarre characters and situations is again bereft <strong>of</strong> any telos,<br />

or goal-orientation. Finally the third mode, the autonomic, 'is activated when characters<br />

become victims <strong>of</strong> exterior forces, such as history, nature or fate and are unable to affect<br />

30

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