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DOWNLOAD/PDF Rules of Play: Game Design Fundamentals (The MIT Press)

COPY LINK: https://pdf.bookcenterapp.com/yumpu/0262240459 An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television&#8212but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like &quotplay,&quot &quotdesign,&quot and &quotinteractivity.&quot They look at games through a series of eighteen &quotgame design schemas,&quot or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging disci

COPY LINK: https://pdf.bookcenterapp.com/yumpu/0262240459

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.As pop culture, games are as important as film or television&#8212but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like &quotplay,&quot &quotdesign,&quot and &quotinteractivity.&quot They look at games through a series of eighteen &quotgame design schemas,&quot or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging disci

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Rules of Play: Game Design

Fundamentals (The MIT Press)

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Rules of Play: Game Design Fundamentals

(The MIT Press)

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Rules of Play: Game Design Fundamentals

(The MIT Press)

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COPY LINK: https://pdf.bookcenterapp.com/yumpu/0262240459 An impassioned look at games

and game design that offers the most ambitious framework for understanding them to date.As pop

culture, games are as important as film or television&#8212bu game design has yet to develop a

theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman

present a much-needed primer for this emerging field. They offer a unified model for looking at all

kinds of games, from board games and sports to computer and video games. As active

participants in game culture, the authors have written Rules of Play as a catalyst for innovation,

filled with new concepts, strategies, and methodologies for creating and understanding games.

Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like

&quotpla,&quot&quotdesgn,&quotand &quotintractivity.&quotThey look at games through a series

of eighteen &quotgamdesign schemas,&quotor conceptual frameworks, including games as

systems of emergence and information, as contexts for social play, as a storytelling medium, and

as sites of cultural resistance.Written for game scholars, game developers, and interactive

designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first

comprehensive attempt to establish a solid theoretical framework for the emerging discipline of

game design.

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