Raumakustische Computersimulation - Systmuwi.de
Raumakustische Computersimulation - Systmuwi.de
Raumakustische Computersimulation - Systmuwi.de
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Vorlesung im MUWI <strong>de</strong>r Uni Hamburg: <strong>Raumakustische</strong> <strong>Computersimulation</strong> /Elbphilharmonie“ 24.6.08 47<br />
Method of Computation: 2D (later 3D) Sound Particle Simulation<br />
- omnidirectional sound source in room<br />
(1.5m over the middle of the stage)<br />
- quadratic (2m*2m-) <strong>de</strong>tectors in a grid<br />
from these 10 receivers with computation<br />
of the r.a. parameters, symmetrical and<br />
equally distributed over the audience, 2 on the stage<br />
- absorption <strong>de</strong>grees AG: audience: 58% (70%*80%), else 5%<br />
- diffusivity <strong>de</strong>grees DG 0 , 5, 10, 30 100 % as parameter<br />
- or fixed 100% for the (wineyard-) audience, stage 10%<br />
20 rays emitted to the left in a 2Droom<br />
subdivi<strong>de</strong>d in convex parts<br />
- ca. 2000…20000 emmitted and also about immitted particles<br />
- followed up to expected 3/4 Eyring Reverberation time (2s)<br />
- i.e. typ. 540m or 36 reflections (mean free path length 15m)<br />
n0<br />
P<br />
I'<br />
= ⋅ ∑ w<br />
S ⋅ m<br />
d<br />
0<br />
n=<br />
1<br />
n<br />
⋅<br />
e<br />
n<br />
w n inner crossing distances,<br />
e n = rel. energies.<br />
I’= intensity in 2D,<br />
P= fictive constant sound power,<br />
S d = <strong>de</strong>tector area,<br />
m 0 = number of emitted SP<br />
sound particle <strong>de</strong>tection:<br />
particle crossings<br />
marked with arrows