30.01.2014 Aufrufe

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...

MEHR ANZEIGEN
WENIGER ANZEIGEN

Erfolgreiche ePaper selbst erstellen

Machen Sie aus Ihren PDF Publikationen ein blätterbares Flipbook mit unserer einzigartigen Google optimierten e-Paper Software.

Arbeitsbereich Computergraphik<br />

Clemens Arbesser<br />

Large-Scale Noise Simulation and Visualization of Moving Point Sources<br />

Studium: Masterstudium Medieninformatik<br />

BetreuerIn: Ao.Univ.Prof. Dr. Eduard Gröller<br />

Noise pollution is an ever increasing problem not just in urban environments<br />

but also in more rural areas such as small villages, along country roads or even<br />

in very sparsely populated regions. The demands of the industry and local<br />

governments often clash with the interests of people in the neighborhood,<br />

creating areas of conflict that often end up in court. Though in many countries<br />

noise assessments are mandatory in order to obtain building permission, these<br />

documents are usually not suited or sometimes conceivably not even intended<br />

to convey the impact of projects on their environment to the general public.<br />

The purpose of this master's thesis is to propose ways to simulate and visualize<br />

noise pollution in large-scale, non-urban environments in order to help communicate<br />

the impact of new sound emitters on affected neighbors. Knowledge<br />

of noise propagation, the influence of the terrain and other obstacles as well<br />

as how different emitters add up can provide valuable insights and help in the<br />

decision-making process. This knowledge may be particularly helpful when<br />

trying to decide on suitable locations for noise screens and/or when trying to<br />

find good places to offset some of the local noise emitters. The tool developed<br />

uses NVIDIA's CUDA architecture and the European norm "ISO 9613-2:<br />

Attenuation of sound during propagation outdoors" to create real-time visualizations<br />

in both 2D and 3D. Results are compared against ground truth data<br />

obtained by taking noise measurements in the field.<br />

Heinrich Fink<br />

GPU-based Video Processing in the Context of TV Broadcasting<br />

Studium: Masterstudium Visual Computing<br />

BetreuerIn: Associate Prof. Dr. Michael Wimmer<br />

This thesis investigates GPU-based video processing in the context of a<br />

graphics system for live TV broadcasting. Upcoming TV standards like UHD-1<br />

result in much higher data rates than existing formats. To reach these data<br />

rates, the transfer of image data between main and graphics memory need to<br />

be overlapped with CPU-based and GPU-based processing. In this thesis, we<br />

therefore investigate the following questions: Which methods are available to<br />

a software implementation in order to reach this level of parallelism? Which<br />

data rates can actually be reached using these methods? We implement a<br />

prototype of a software for rendering TV graphics. To take advantage of the<br />

GPUs ability to efficiently process image data, we use the OpenGL application<br />

programming interface (API). We implement the transcoding between RGB and<br />

the professional video format V210, which is more complex to process than<br />

conventional consumer-oriented image formats. In our software, we apply the<br />

49

Hurra! Ihre Datei wurde hochgeladen und ist bereit für die Veröffentlichung.

Erfolgreich gespeichert!

Leider ist etwas schief gelaufen!