Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...
Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...
Abstract-Band - Fakultät für Informatik, TU Wien - Technische ...
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Arbeitsbereich Computergraphik<br />
Clemens Arbesser<br />
Large-Scale Noise Simulation and Visualization of Moving Point Sources<br />
Studium: Masterstudium Medieninformatik<br />
BetreuerIn: Ao.Univ.Prof. Dr. Eduard Gröller<br />
Noise pollution is an ever increasing problem not just in urban environments<br />
but also in more rural areas such as small villages, along country roads or even<br />
in very sparsely populated regions. The demands of the industry and local<br />
governments often clash with the interests of people in the neighborhood,<br />
creating areas of conflict that often end up in court. Though in many countries<br />
noise assessments are mandatory in order to obtain building permission, these<br />
documents are usually not suited or sometimes conceivably not even intended<br />
to convey the impact of projects on their environment to the general public.<br />
The purpose of this master's thesis is to propose ways to simulate and visualize<br />
noise pollution in large-scale, non-urban environments in order to help communicate<br />
the impact of new sound emitters on affected neighbors. Knowledge<br />
of noise propagation, the influence of the terrain and other obstacles as well<br />
as how different emitters add up can provide valuable insights and help in the<br />
decision-making process. This knowledge may be particularly helpful when<br />
trying to decide on suitable locations for noise screens and/or when trying to<br />
find good places to offset some of the local noise emitters. The tool developed<br />
uses NVIDIA's CUDA architecture and the European norm "ISO 9613-2:<br />
Attenuation of sound during propagation outdoors" to create real-time visualizations<br />
in both 2D and 3D. Results are compared against ground truth data<br />
obtained by taking noise measurements in the field.<br />
Heinrich Fink<br />
GPU-based Video Processing in the Context of TV Broadcasting<br />
Studium: Masterstudium Visual Computing<br />
BetreuerIn: Associate Prof. Dr. Michael Wimmer<br />
This thesis investigates GPU-based video processing in the context of a<br />
graphics system for live TV broadcasting. Upcoming TV standards like UHD-1<br />
result in much higher data rates than existing formats. To reach these data<br />
rates, the transfer of image data between main and graphics memory need to<br />
be overlapped with CPU-based and GPU-based processing. In this thesis, we<br />
therefore investigate the following questions: Which methods are available to<br />
a software implementation in order to reach this level of parallelism? Which<br />
data rates can actually be reached using these methods? We implement a<br />
prototype of a software for rendering TV graphics. To take advantage of the<br />
GPUs ability to efficiently process image data, we use the OpenGL application<br />
programming interface (API). We implement the transcoding between RGB and<br />
the professional video format V210, which is more complex to process than<br />
conventional consumer-oriented image formats. In our software, we apply the<br />
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