12.11.2013 Aufrufe

Phys. Dirk Burghardt

Phys. Dirk Burghardt

Phys. Dirk Burghardt

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4<br />

Abstract<br />

With the help of highly advanced cartographic software programs it is possible to produce<br />

topographic maps from digital data. In some cases, however, there exist graphical conflicts,<br />

because symbol widths require more space than their real-size equivalents. Generalization of<br />

such objects by manual editing is rather time-consuming. Therefore, automation of generalization<br />

operations is desirable and should be possible in the age of information technology.<br />

Automated cartographic displacement of vector data distinguishes between point, line and area<br />

objects subject to processing. Modeling of line objects assumes a central position, because the<br />

human eye is extremely sensitive to shape alterations caused by displacement. In many applications<br />

splines are well-known tool for describing lines. It is especially the energy-minimizing<br />

spline also called snakes model shape deformation as a result of external forces. The internal<br />

energy is used to maintain the line shape which has been displaced due to conflicts. First and<br />

second derivatives of the line coordinates with respect to the arc length are used as quality<br />

measures. In cartographic displacement a minimal distance between adjacent objects should be<br />

maintained. The external energy is used to describe the conflict situation if objects are too close<br />

to each other.<br />

To solve the graphic conflicts while maintaining the shape of the objects, the method of energy<br />

minimization is employed. Minimizing the energy functional of internal and external energy<br />

leads to two independent Euler equations. These are discretized by means of finite differences.<br />

The equations can be solved iteratively using the Cholesky factorization. Parametrization of the<br />

energy-minimizing splines by means of the tangent angle function (tafus) replaces the two eulerian<br />

equations of the 4 th order with one equation of the 2 nd order. Simplification of the equation<br />

system requires an additional amount of calculation for transforming the resulting changes of<br />

line direction to attain cartesian coordinates. Verification of a desirably faster convergence has<br />

yet to be achieved. The Greedy Algorithm is an alternative procedure to accomplish energy<br />

minimization using the Variational Calculus. With the aid of this algorithm the energy of each<br />

individual support point is minimized by way of minor displacements. As opposed to the Variational<br />

Calculus the effects are more local. Therefore, the Greedy Algorithm is advantageous<br />

used for the displacement of buildings or for the positioning of label boxes.<br />

The integration of this displacement approach in a cartographic program provides evidence of<br />

the fact that it can be used in practical applications. Cooperation with a software producer<br />

will help to find additional fields of application, a case in point being the automated map edge<br />

work which allows displacement and suppression of text and symbols at the map boundaries.<br />

Experience has shown that the research effort required for developing new software tools is<br />

estimated to amount to between 30 and 50 percent of the total effort.

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