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Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

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A.16 <strong>Taiji</strong>Settings.java 227<br />

85 okButton . a d d A c t i o n L i s t e n e r ( BLis ) ;<br />

86 cancelButton . a d d A c t i o n L i s t e n e r ( BLis ) ;<br />

87<br />

88 t h i s . pack ( ) ;<br />

89 }<br />

90<br />

91 //Metode der goer d i a l o g e n s y n l i g .<br />

92 p u b l i c void showIt ( )<br />

93 {<br />

94 s e t V i s i b l e ( t r u e ) ;<br />

95 }<br />

96<br />

97 // L i s t e n e r −k l a s s e n t i l d i a l o g e n . Implementerer i n t e r f a c e t<br />

A c t i o n L i s t e n e r .<br />

98 // Giver enten e t s a e t b l o c k s v i d e r e t i l r e s e t i AtaxxModel ,<br />

e l l e r gaar ud a f d i a l o g e n uden at s t a r t e e t nyt s p i l .<br />

99 c l a s s S e t t i n g s L i s t e n e r implements A c t i o n L i s t e n e r<br />

100 {<br />

101 //Metode der r e a g e r e r paa e t ActionEvent . Ved ok gaar den<br />

v i d e r e t i l at s t a r t e e t nyt s p i l , ved e t h v e r t andet<br />

event l u k k e s d i a l o g e n .<br />

102 // Modtager e t ActionEvent som argument .<br />

103 p u b l i c void actionPerformed ( ActionEvent evt )<br />

104 {<br />

105 i f ( evt . getActionCommand ( ) . e q u a l s (”Ok”) )<br />

106 {<br />

107 i n t s e t = I n t e g e r . p a r s e I n t ( group . g e t S e l e c t i o n ( )<br />

. getActionCommand ( ) ) ;<br />

108 System . out . p r i n t l n (” S e t t i n g ”+s e t ) ;<br />

109 i f ( s e t == 1) { // Player VS Player<br />

110 tFrame . tModel . s e t S t a r t e r ( 1 ) ;<br />

111 tFrame . tModel . setWhitePlayer ( 0 ) ;<br />

112 tFrame . tModel . s e t B l a c k P l a y e r ( 0 ) ;<br />

113 }<br />

114 i f ( s e t == 2) { // Player VS LocalArea<br />

115 tFrame . tModel . s e t S t a r t e r ( 1 ) ;<br />

116 tFrame . tModel . setWhitePlayer ( 0 ) ;<br />

117 tFrame . tModel . s e t B l a c k P l a y e r ( 6 ) ;<br />

118 }<br />

119 i f ( s e t == 3) { // Player VS AlphaBeta<br />

120 tFrame . tModel . s e t S t a r t e r ( 1 ) ;<br />

121 tFrame . tModel . setWhitePlayer ( 0 ) ;<br />

122 tFrame . tModel . s e t B l a c k P l a y e r ( 2 ) ;<br />

123 }<br />

124 i f ( s e t == 4) { // Player VS Growth<br />

125 tFrame . tModel . s e t S t a r t e r ( 1 ) ;<br />

126 tFrame . tModel . setWhitePlayer ( 0 ) ;<br />

127 tFrame . tModel . s e t B l a c k P l a y e r ( 4 ) ;<br />

128 }<br />

129 i f ( s e t == 5) { // LocalAera VS Player<br />

130 tFrame . tModel . s e t S t a r t e r ( 1 ) ;<br />

131 tFrame . tModel . setWhitePlayer ( 6 ) ;<br />

132 tFrame . tModel . s e t B l a c k P l a y e r ( 0 ) ;<br />

133 }<br />

134 i f ( s e t == 6) { // AlphaBeta VS Player

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