Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet Kunstig Intelligens til Brætspillet Taiji - Danmarks Tekniske Universitet

09.09.2013 Views

152 Bilag A 481 } 482 r e t u r n ( n ) ; 483 } 484 485 486 p r i v a t e void p r i n t L e a v e s ( ) { 487 System . out . p r i n t l n (” Current Leaves ”) ; 488 f o r ( i n t i =0; i

A.4 AITaijiMinimax.java 153 [ 1 ] [ 2 ] + ” ”+tTree . evenGen . get ( i ) . nodeBoard [ 2 ] [ 2 ] ) ; 506 System . out . p r i n t l n ( ) ; 507 } 508 } 509 510 p r i v a t e void printOddGen ( ) { 511 System . out . p r i n t l n (”OddGen”) ; 512 f o r ( i n t i =0; i

A.4 AI<strong>Taiji</strong>Minimax.java 153<br />

[ 1 ] [ 2 ] + ” ”+tTree . evenGen . get ( i ) . nodeBoard<br />

[ 2 ] [ 2 ] ) ;<br />

506 System . out . p r i n t l n ( ) ;<br />

507 }<br />

508 }<br />

509<br />

510 p r i v a t e void printOddGen ( ) {<br />

511 System . out . p r i n t l n (”OddGen”) ;<br />

512 f o r ( i n t i =0; i

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