Mapovani KKP, svazekII_final

08.02.2016 Views

Executive Summary Currently, out of all the CCIs the film industry is still enjoying the best social status and strategic support in the CR. Since 2013 it has a new media law and the best setting of support implemented through the programmes of the State Cinematography Fund, which in order to finance projects draws also from extra-budgetary resources. In 2010 filmmakers also pushed through the system of film incentives that contribute to a significant increase in the number of production companies providing services to foreign film crews. The analysis of needs shows that in the future the film industry should pay attention to the quality of films, which is not very competitive, and should also discuss the issue of the external TV productions support, including animated films and digital games in view of the growing importance of these segments. The digital games industry is closest to the film industry, as evidenced by the so- -called trans-media projects linking the two sectors. However, between the sectors there are many differences hindering their greater cooperation and also illustrating well the handicaps of the historically older industries. The film industry is burdened by the persistent segmentation of the production chain (creation – production – distribution – presentation) and the used system of subsidies, which opposed to the digital gaming area, prevents an emphatic focus on viewers and the marketability of products. In contrast, digital games have the advantage of open platforms, an immediate access to the global market, and also the existentially necessary emphasis on the audience, without which there could not be return on mostly high financial investments. Although there are not many Czech developer companies at present, many of them have global successes and create a natural sectoral cluster of mutual cooperation. They benefit from the availability of technologies and the author creativity and cover a wide range of categories (from commercial titles through artistic to educational games). Slowly also educational games are being developed in the CR (game-based learning/teaching with the help of games). All this occurs without a system support from the state, which in the future represents a great threat due to the existence of support tools and programmes abroad. So far digital games in the CR are struggling with bad reputation and disinterest on the part of the state. Digital games need to improve the area of education; they need access to capital, investments in technologies development, innovations, contacts and publicity. The same historical burden in the setting of individual segments of the production chain, which are currently facing dramatic changes associated with the digital revolution, is faced by the music and publishing industry, which, moreover, like the film industry are faced with the smallness of the Czech market and in the case of the book and press industries also with the handicap of the minority language. 562

Executive Summary The book and press sector has undergone the process of digitization also in the CR, as well as throughout the world. The entire production chain from the author via the editor, graphic designer, printing office, to the distribution and sales has gradually changed (e.g. the emancipation of the author from the publisher and direct communication with the reader, marketing on social networks, etc.). Regarding e-books, the Czech environment responds to this phenomenon with some delay compared to other countries, however, their readership and sales have gradually increased. The arrival of e-books in the CR was enabled by the lower cost of electronic readers, the gradual adaptation to the Czech diacritics, increasing the number of texts in Czech and the public libraries, of which some have started to lend their readers both the el-book readers and texts not subject to copyright protection. There are still problems in case of e-books, mainly the formats, piracy and lack of legislation concerning e.g. the mandatory copy and the related possibility of archiving the entire production. Besides the partial problems associated with digitization, the necessity of maintaining a lower VAT rate for books and the inadequate remuneration of authors and translators, currently the literary community mostly criticizes the lack of interconnectivity of pro-export activities. According to the literary community, those should be coordinated through the establishment of a literary centre that should bring together activities relating to the operation of a literary portal, participation in international fairs, foreign residencies, international exchanges, support of Czech studies specialists and translators etc. In the Czech music industry there has been a boom in users’ easy access to music content through digital services in 2011–2013. Even the Czech repertoire gets to the audience primarily through catalogues of major global publishers (majors) operating in the Czech market – also thanks to more effective negotiations of the Copyright Protection Association regarding licensing terms of their operations in the CR. Besides the majors, the traditional Czech publisher Supraphon still maintains a good position and has about a 16 % share of the Czech market, and also other Czech companies, such as Česká muzika, Popron Music and BrainZone and Indies agencies are quite successful. In the CR there are also a number of other small domestic publishers dealing more with individual artists and groups, and in certain segments at a good level. Foreign presentation and distribution remain to be the weaknesses of Czech publishers. In relation to the growing fondness for vinyl records the Czech company GZ Digital Media, which after 2009 became the world‘s largest producer of records, CDs, DVDs, and especially vinyl records, has become a phenomenon. Similarly, another manufacturer of records and packaging technology, the Fermata company has expanded. In the CR there are also a number of agencies focused primarily on the import of foreign pop stars, and organizing open air festivals. The biggest weakness of the Czech pop music scene is the non-existence of strategic support, lack of professionalism of Czech musicians, ensembles and bands, and their low readiness to expand into foreign markets. This is why the representatives of the music industry agree on the need for the establishment of the Czech music export office that would coordinate the existing and initiate new projects in the area of ​exports and building the capacity of the Czech music scene. 563

Executive Summary<br />

Currently, out of all the CCIs the film industry is still enjoying the best social status<br />

and strategic support in the CR. Since 2013 it has a new media law and the best setting<br />

of support implemented through the programmes of the State Cinematography<br />

Fund, which in order to finance projects draws also from extra-budgetary resources.<br />

In 2010 filmmakers also pushed through the system of film incentives that contribute<br />

to a significant increase in the number of production companies providing services<br />

to foreign film crews. The analysis of needs shows that in the future the film industry<br />

should pay attention to the quality of films, which is not very competitive, and<br />

should also discuss the issue of the external TV productions support, including animated<br />

films and digital games in view of the growing importance of these segments.<br />

The digital games industry is closest to the film industry, as evidenced by the so-<br />

-called trans-media projects linking the two sectors. However, between the sectors<br />

there are many differences hindering their greater cooperation and also illustrating<br />

well the handicaps of the historically older industries. The film industry is burdened<br />

by the persistent segmentation of the production chain (creation – production – distribution<br />

– presentation) and the used system of subsidies, which opposed to the<br />

digital gaming area, prevents an emphatic focus on viewers and the marketability<br />

of products. In contrast, digital games have the advantage of open platforms, an<br />

immediate access to the global market, and also the existentially necessary emphasis<br />

on the audience, without which there could not be return on mostly high financial<br />

investments. Although there are not many Czech developer companies at present,<br />

many of them have global successes and create a natural sectoral cluster of mutual<br />

cooperation. They benefit from the availability of technologies and the author creativity<br />

and cover a wide range of categories (from commercial titles through artistic<br />

to educational games). Slowly also educational games are being developed in the<br />

CR (game-based learning/teaching with the help of games). All this occurs without<br />

a system support from the state, which in the future represents a great threat due<br />

to the existence of support tools and programmes abroad. So far digital games in<br />

the CR are struggling with bad reputation and disinterest on the part of the state.<br />

Digital games need to improve the area of education; they need access to capital,<br />

investments in technologies development, innovations, contacts and publicity.<br />

The same historical burden in the setting of individual segments of the production<br />

chain, which are currently facing dramatic changes associated with the digital revolution,<br />

is faced by the music and publishing industry, which, moreover, like the film<br />

industry are faced with the smallness of the Czech market and in the case of the book<br />

and press industries also with the handicap of the minority language.<br />

562

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